Initiative

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Alvirin
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Initiative

Post by Alvirin » Fri Apr 24, 2009 2:00 pm

I'm not advocating for initiative rolls like in D&D but rather a compromise between D&D and the particular nature of MUDS.

Initiative rolls in D&D are influenced by Dexterity, what I propose is reducing the lag associated to entering a new room the higher your dexterity is.
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Horace
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Re: Initiative

Post by Horace » Fri Apr 24, 2009 8:44 pm

wouldn't that mostly just affect speed of moving between rooms?
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Alvirin
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Re: Initiative

Post by Alvirin » Fri Apr 24, 2009 9:35 pm

Yes, just like does the improved initiative feat.

But when you enter a room full of aggresive mobs is when it is really helpful.
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Re: Initiative

Post by Brodnur » Sat Apr 25, 2009 3:41 am

How would that affect the speed of movement of PC's with lower Dex? Or would it simply be that they experience more of a lag in what they receive in Mud Output?
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Alvirin
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Re: Initiative

Post by Alvirin » Sat Apr 25, 2009 1:54 pm

Characters with lower dex will experience the same lag that they experience already, characters with high dexterity with experience less that they do already.
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