So, here's my suggestion: Rumors! Info! Lovely stuff. I've seen similar used on other games and it can actually work quite well. People write their own submissions to the 'gossip/rumor mill' including various degrees of success. For example, and this is just something rough off the top of my head, as I don't know exactly how your coding works... but...WotC wrote:Check
An evening’s time, a few gold pieces for buying drinks and making friends, and a DC 10 Gather Information check get you a general idea of a city’s major news items, assuming there are no obvious reasons why the information would be withheld. The higher your check result, the better the information.
If you want to find out about a specific rumor, or a specific item, or obtain a map, or do something else along those lines, the DC for the check is 15 to 25, or even higher.
See also: epic usages of Gather Information.
Action
A typical Gather Information check takes 1d4+1 hours.
Try Again
Yes, but it takes time for each check. Furthermore, you may draw attention to yourself if you repeatedly pursue a certain type of information.
Special
A half-elf has a +2 racial bonus on Gather Information checks.
If you have the Investigator feat, you get a +2 bonus on Gather Information checks.
Maldrin, a rogue with novice levels of Gather Information goes into the Singing Sword. He saddles up at the bar and nods to the Innkeeper, "What news ye be hearin' o' late mah friend?" The innkeeper stares blankly at Maldrin, until he sees the shiney gold coin under Maldrin's hand. "Well, latest I heard is....." Okay, so, depending on what type of command you enter, you could get various info.... 'rumor city' would be just stuff that players have entered into the rumor mill for that city, and when writing the info, they could enter the differant levels, DC20 A child went missing DC25 A child is rumored to have been stolen by A Cyrican priest. DC30 It's been said that <name> took a child to <city>
Again, these are just examples. Another suggestion would be 'info <player>' and, depending on the level of success you could get as much info as say where that player was 'rumored' to be seen last. IE it could give the room name. Lower success could be stuff like the character's adjective, then description, next success their equipment, etc. Each higher level of success granting more info, and each attempt costing a set, or even variable, amount, based on charisma. In addition, a chunk of 'movement/stamina' to denote time spent on the effort, or a small delay. After all, the rules say 1 hour, which to us is 5 mins.[Edit]Oops, 2-5 hours. Okay, a little bigger, but still.. a lot of 'time' things float on here, it's a MUD, right?.[/Edit] Not a big deal.
One final fun possibility.. a chance, increasing with each attempt, that the person you're seeking info on catches wind of it. Maybe their chances being higher if they themselves have a Gather Info skill, "Hey Maldrin, Xerxes the 3rd was in here just the other day asking about you...."
This would also be a fun and interesting way for IMMs to integrate plots into the game, by writing their own 'rumor <city>/general/<race>/<organization(of which PC must be member maybe)>' etc type posts, which could have a 'shelf life'... maybe the longer time passes, the harder it is to get rumors, and after a time they just disappear entirely.
Thoughts? Suggestions? Amendments? I'd love to hear em, and I think this could be a great tool.