[SKILL and associated COMMANDS] Gather Information

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Leveran
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Re: [SKILL and associated COMMANDS] Gather Information

Post by Leveran » Fri Jun 19, 2009 4:15 am

Raona wrote:
Leveran wrote:Stuff like 'practicality' is for Roana and Dalvyn <.<
I'm not sure whether to be flattered or insulted! :lol: Actually, anything that bundles me with Dalvyn I'll take as a compliment! That said, I now feel called upon to consider the practicalities of this idea.

My first reaction is that before any sort of coded implementation, it should be tried on a basis not unlike that described by Elke and Zuldere (and suggested early-on by Elke, with the caveat that Horace raised being the main sticking point) - a sub-class of applications around things one's character would like to do that the code won't let you do. Make a knockoff of some object, ask a question of some NPC, or try to get the dirt on some topic, describing how you plan to go about it. If the last (or any of these types of things, actually) proves popular and exhibits staying power (not a passing fad), then the pattern of past usage will make it far easier to determine what code support, if any, could make it work better.

I think such applications are already legit, but I also think few have seen much follow-up. At this point I believe the question becomes whether the resources are available to allow more such applications to be acted upon. For that, I don't have an answer.
As far as the resources, that was sorta the problem as I saw it. I also think maybe the regular 'application' queue might need to have a seperate one called like 'legwork' or 'info gathering'. That way applications for things like pregnancy (not trying to make a stink, it was just the first thing that came to mind =P) isn't in the same consideration catagory as trying to find out.. well.. stuff.

I guess my suggestion is for stuff that isn't worth niggling staff about.. not to mention the 'locate object' feature I mentioned before. Stuff that -should- be found out ICly, but that needs to be done on the down-low. Stuff like that.
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Skeas
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Re: [SKILL and associated COMMANDS] Gather Information

Post by Skeas » Fri Jun 19, 2009 10:37 am

I think Leveran, (as he often does), has a great point and I reaaaaaaally like this idea. However... Our very thinly spread staff more than likely won't be able to implement it [and if so, not for a long time], i think
Zorinar murmurs 'We need a fighter if we ever attempt that again'
Anya murmurs 'If Christoph were around, he'd be enough, I'd be willing to bet.'
Leveran
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Posts: 96
Joined: Tue May 19, 2009 7:15 pm

Re: [SKILL and associated COMMANDS] Gather Information

Post by Leveran » Fri Jun 19, 2009 10:48 am

Skeas wrote:I think Leveran, (as he often does), has a great point and I reaaaaaaally like this idea. However... Our very thinly spread staff more than likely won't be able to implement it [and if so, not for a long time], i think
Thanks for the compliment Skeas. I'm not expecting this to happen overnight.. but, as with any idea I post, I'd be -more- than happy to do whatever I can to help make this idea feasible and practical. I'm good with coming up with balancing techniques, basic coding knowledge so I can throw out words like flag and.. um.. flag.... Anyway.. yeah... I never expect my cunning plans for world dominaerrrrrr improvement to happen immediately.
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