Animated Corpses

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Bregga
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Animated Corpses

Post by Bregga » Mon Jun 29, 2009 11:58 pm

I would like to suggest putting the mount flag back on mounts that have been animated after they have gotten killed. If at all possible, it would definatly be something an evil aligned character would do though.
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Gwain
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Re: Animated Corpses

Post by Gwain » Tue Jun 30, 2009 3:16 am

I think that the race-type of all animated undead are the same so that the mobiles when created are not too powerful, is it possible to have the code identify undead as mounts and make them race-type horse/griffon depending on the situation? Bearing in mind that they'd need a flag or such to be coded as unsellable.
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Duranamir
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Re: Animated Corpses

Post by Duranamir » Mon Jul 06, 2009 1:05 pm

Yes please to this one...

Skeletal horses are definetlly a major style statement for any necromancer.

And personnally i would love to be able to ride an undead wyvern or even dragon ! :twisted:

(Dont care about the in game stats, its all about the style! )

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Brodnur
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Re: Animated Corpses

Post by Brodnur » Fri Dec 25, 2009 7:43 am

Heh, just found this thread, or I'dve chimed in sooner :). But yes please! My necro would *love* to be able to animate some of the creatures available for a mount, and he really doesn't care about the stats, as Duranimir said, it's all about the style of it all.
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Duranamir
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Re: Animated Corpses

Post by Duranamir » Tue Dec 29, 2009 9:56 am

If this is being looked at all i have another suggestion.

At the moment animated undead run out of moves fast.... Not something i think should happen at all. How exactly do they get tired ?

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Re: Animated Corpses

Post by Jharthyne » Tue Dec 29, 2009 10:26 am

Arthritis? Rigor mortis? :)

Maybe it is to simulate the bones clanking, or stiffening of joints after death? So they move slower... though they never tired.

Just a thought.
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