Post
by Takket » Mon Jul 20, 2009 9:24 am
I'll throw in my two cents as an 'old player'. I've always been for having the option to view numbers as well as descriptors. This isn't the first time this has come up by any means, but I'll restate what my position has been in the past.
Basically, one of the major aspects of ANY RPG is character customization. People love taking things and making them exactly how they want them. Now, I won't claim you can't do that here because you most definitely can. However, without being able to see exact numbers, customization becomes more like trying to target shoot with a shotgun, rather than a rifle; you can hit the target with a shotgun, but there's no way to know if you got a bulls eye. So, while we do have that character customization option, it just feels kind of murky.
The benefits of numbers are that you can finely tune your character to be exactly how you want it with no guess work. That fine customization is what creates a sense of attachment to your characters early on because you've thought through how you want to build that character and you intimately know the workings of that character. Furthermore, it does add in a means to check stats against one another. I don't mean talking over IM gloating about having one more point in WIS over your friend. What I mean is small IC checks. I think the example I used in the past was arm wrestling in a tavern. At the moment, I believe two characters can have the same STR descriptor while still being two points different from one another. How do you decide who wins? One character is stronger than the other and should win that arm wrestle, but how do you know which one?
Now the drawbacks of numbers are that it does put an emphasis on coded abilities, and I don't know what to think of this yet. On one hand, like I said above, it's fun to sit and tweak how your character works and make them exactly how you want them. After all, code plays a HUGE roll in determining how RPs pan out. On the other hand, if this is left unchecked, then the character's coded strengths and abilities become the primary focus of some players and RP simply becomes a hassle or something to dodge on their way to 'uber pwning super mage'.
Now, I do still like descriptors too, especially for the sake of players new to the DnD system. For example, if you don't know, having a 13 STR doesn't mean much. Is it a lot? Not enough? Who knows? Sure, you could ask and someone will likely explain it to you, but if you've got a series of descriptors then you already know about how you should be RPing that stat (note, I'm using stats as examples a lot. all of this applies to other aspects as well). To me, knowing I have a strong STR tells me I can probably flex and show off and carry a heavy pack. Herculean, on the other hand, tells me I should be able to throw a cow through the moon (exaggeration, I know, but the imagery amuses me).
What am I trying to say? I, like most others here, would prefer the option of both. I have a suspicion that allowing visible numbers may encourage twinking, but that occurs and is policed anyway. To me, the definite benefit of fun outweighs the possibility of an increase in code-only minded players.