Poison

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Nedylene
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Poison

Post by Nedylene » Wed Dec 03, 2003 3:41 am

Is it possible for poison to be changed slightly so it can be cast on containers for drinking? ie. Waterskins, fountains etc?
Mingus

Post by Mingus » Wed Dec 03, 2003 4:23 am

Can't you brew poison and empty that into a fountain?
Rhelian

Post by Rhelian » Wed Dec 03, 2003 10:37 pm

I'd support poison being more useful, and it would also make detect poison more useful too (but maybe changed to a duration affect like detect magic)

However, you'd need to have some sort of checks and balances to yon newbie with poison poisoning everything in sight. Fountains are pretty big to poison (and MS is continually monitored) so maybe a spell-level for certain size things?
Valens

Post by Valens » Wed Dec 17, 2003 7:22 am

Mingus wrote:Can't you brew poison and empty that into a fountain?
Technically, no.

Assuming two instances, that is.

1. The fountain taps a spring in the ground. In order to poison the fountain's waters, you'd need enough of the substance to survive dilution and still have enough left over to actually pollute the source. Not easy, and very noticable.

2. The fountain is magically restored. You'd have to, I'd think, successfully generate a same-level or higher continuous poison spell. In the instance of Waterdeep, it's most assuredly a very high level spell regenerating the fountain's waters.
Selveem

On the subject...

Post by Selveem » Thu Feb 05, 2004 9:02 pm

Is it possible that poisons will have ranging affects now? Much like 3rd Ed? Ones that affect various stats with primary and secondary affects (if saving throws are failed vs poisoning)? While I LOVE (love sounds an understatement) the current special code for when you are poisoned for a long period of time, it would be nice if the poison was physically shriveling you as well. ;)

Also, this could be incorperated to poison weapon ability for rogues.. Forcing them to go find different components for different affects for a wide range of uses. :)
Echet
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Post by Echet » Sun Feb 15, 2004 10:16 pm

I like Selveem's idea. A lot.

Poison is a nice skill/spell, but it does the same thing, every time. The only difference between being poisoned by a weapon that was treated from jungle components and eating something you found in the Undermountain is the duration. It would be excellent to see some variations in what poison does.

Sleeping and paralysis poisons are an all-time favorite, and something that kills off someone's constitution sounds like a good idea.

Perhaps later on, we could make places that sell (utc) books that describe how to make which poison, and even how to make antidotes for certain poisons and venoms.

Echet
Selveem

Poisons and uses.

Post by Selveem » Mon Feb 16, 2004 2:41 pm

I play a Monk of Talona in D&D 3rd Ed. (3.5 rules) and he has been learning how to make different venoms and the components required. I have found that there are a HUGE variety and that many are extremely dangerous to acquire (as I had to find out the hard way by attacking a huge monsterous scorpion... oww..). I think this could make for some very great RPs and stories. Especially for those of you who play thieves who claim not to be. ;) Ah well, fighters and other classes use venoms as well. :)

I do. however, think venoms should be a bit hard to acquire.. Especially the REALLY good ones (as mentioned above with the botched scorpion capture attempt). As venoms which do temp damage to stats can turn someone into a vegetable if they damage multiple times. :) Though thieves COULD use a bit of empowering.
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Post by Mele » Fri Oct 15, 2004 8:44 pm

So every time my evil gives food out people ask if it is poisoned. :)

I'd really like to be able to poison food. :D

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Tyr
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Post by Tyr » Fri Oct 15, 2004 9:06 pm

You can spike food and drink with herbs.


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Glim
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Post by Glim » Wed Nov 24, 2004 2:16 pm

Just wondering, but what would be the command to do this?

And would different herbs have different effects?
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Post by Tyr » Wed Nov 24, 2004 9:26 pm

spike [food|drink]


and yes.

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Kregor
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Post by Kregor » Wed Nov 24, 2004 10:39 pm

Is spike the same command I would use to infuse an herb, like adder's tongue, into water to make it a stronger healing solution? I never really knew how to infuse the herb once I picked it.
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