[FEAT] Still Spell

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Dalmil
Sword Novice
Sword Novice
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Joined: Sun Aug 16, 2009 5:16 am

[FEAT] Still Spell

Post by Dalmil » Mon Aug 17, 2009 7:11 pm

Just a suggestion on Still Spell... perhaps when a wizard is using a stilled spell, the components used do not echo to the room. I mean, your PC would still get a local echo, so you'd know when a spell consumes your components, but those in the room as you would be unaware. It kind of defeats the purpose of getting still/silent spell feats if everyone is still going to know that you casted a spell, and see exactly what components you used.

I know if these changes were made, coupling still spell with silent spell it could be a balance problem if magic was able to made completely undetectable, but it is the aspiration of any illusionist to conceal their magic to the point that it is nearly undetectable. I'm not saying that you would be able to cast magic and no one would ever notice, someone with spellcraft could possibly still detect the use of magic. They would make a check: their spellcraft + (wisdom bonus) vs. casters spellcraft + (dexterity bonus), and if they make the check they would get the usual "You guess <so-and-so> is casting <spell>", but those who fail, would be unawares that a spell had been casted.

To sum it all up, if you had both feats, and it was tweaked to be more efficient in concealing your spell use (which is what they are solely for :P). Then the feats themselves would be more viable. In theory, in the right conditions those around would be completely unawares up until the point that the spell goes off.

Also, this would allow counterspell, if it is fixed and reimplemented into the game, to have a counter so to speak. Thus, someone simply quicker than you on the keyboard wouldn't be able to counter every single spell you throw at them.
-Dalmil the Magician
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