I'm new to FK, but I thought I'd contribute anyway. For my intro post, see
here.
1) How did you find out that FK exists?
2) What initially hooked you?
3) What kept you playing in the longer term?
4) If you've had a prolonged absence in the past (or now play much less than you used to), what caused it?
1) The Mud Connection - others have mentioned how valuable this site is. It's the only way I would have discovered FK as I don't have any friends geographically near me who play RPs (tabletop or otherwise).
2) The fact that I could play a D&D-like game without having to sell the idea to my wife (loud geeks at our house every Thursday night wasn't something she really cared for). And the group that I used to play with have all moved away/lost interest in playing D&D. Everyone wants to play, but no one wanted to DM.
3) Don't think I've reached the "longer term" yet. I'll let you know when I get there.
4) In other games, the typical problem for me is burn-out. It usually happens when I get stuck in a plateau of some sort (leveling takes forever, quests require large well-organized parties, grinding to get the next crafting level, etc.). I would try to grind through these plateaus, but without the proper role play or significance, it's just a grind. I one time crafted 250 pieces of the
same armour simply because I knew it would get me to the next level (and I had collected the materials in an afternoon). Without RP'ing the crafting out to make some epic piece of armour for an IC friend, it was just a grind. So often times, I would just leave for a period of time and return when I wanted to get away from RL and had the time.
Raona wrote:
It's my view we have a retention problem - we don't keep some of the best players that come our way, and we do nothing to follow up and find out why they left. It might be worth doing; we may not change in response to it, but we are in the dark about the problem right now, I think.
I agree with Raona. If you truly want to understand what's causing the player-base to disappear, you need to follow up. When I played a MMO, I left due to burnout. A member of my guild contacted me and asked why I stopped logging on and if I needed any help in-game. I was shocked that someone took the time to ask what had happened. So I returned and managed to work thru some of the burnout issues I had had. I think that's one of the best ways you can prevent diminishing numbers, make the player truly feel like they belong and are wanted.
EDIT: The URL I had was bad. Should be fixed now.