Charisma and Henchmen
Charisma and Henchmen
Just to say first off, I love the new henchmen code and It is a great improvement and an excellent addition. This is merely an idea I just had:
Charisma effecting the number of henchment you can have. The higher your charisma, the more henchment you can have. This is to show that the higher your charisma, the more people will follow you and flock to you. My idea as to how this would work and the numbers corresponding to your cha stat would be:
00-10 : 1 henchmen slot
11-12 : 2 henchmen slots
13-14 : 3 henchmen slots
15-16 : 4 henchmen slots
17-18 : 5 henchmen slots
Anything higher than 18 would give no more henchmen. This of course can be changed around if deemed overpowered.
This would give an added bonus to the cha stat, when otherwise it was deemed mostly a RP stat, with only minor coded benefits.
Feats could also influence how many slots you might have. Such as the feat I proposed here:
http://www.gallwey.com/fk/board/viewtop ... 723#p30723
It is pretty simple, please ask to clarify if anything is misunderstood.
Feedback is always welcome,
Thanks,
Charisma effecting the number of henchment you can have. The higher your charisma, the more henchment you can have. This is to show that the higher your charisma, the more people will follow you and flock to you. My idea as to how this would work and the numbers corresponding to your cha stat would be:
00-10 : 1 henchmen slot
11-12 : 2 henchmen slots
13-14 : 3 henchmen slots
15-16 : 4 henchmen slots
17-18 : 5 henchmen slots
Anything higher than 18 would give no more henchmen. This of course can be changed around if deemed overpowered.
This would give an added bonus to the cha stat, when otherwise it was deemed mostly a RP stat, with only minor coded benefits.
Feats could also influence how many slots you might have. Such as the feat I proposed here:
http://www.gallwey.com/fk/board/viewtop ... 723#p30723
It is pretty simple, please ask to clarify if anything is misunderstood.
Feedback is always welcome,
Thanks,
Last edited by Glim on Fri Sep 26, 2008 10:19 pm, edited 3 times in total.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
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I think this would be excellent, making Charisma a lot less of a twinkable stat-- it's both ICly appropriate that folk of higher Charisma can handle more followers, and mechanically advantageous for those who chose to put actual points into the stat to reflect a magnetic character.
Great idea Glim!
Great idea Glim!
Dear Enemy: May the Lord hate you and all your kind, may you be turned orange in hue, and may your head fall off at an awkward moment.
It actually makes charisma a lot more twinkable *cough*
But that doesn't mean I dislike the idea, in fact I love it!
I do agree with giving more bonuses for charima over 20 though, that strikes me as more effective than not making the benefits exceed 18. As such I like Timaeus' system, except that, if I understand correctly, henchman is taken to mean all pets. I think everyone man should be allowed his horse, no matter how ugly
so CHA 1 - 9 should still probably get 1
edit : I may be misunderstanding here - does henchman = minion?
But that doesn't mean I dislike the idea, in fact I love it!
I do agree with giving more bonuses for charima over 20 though, that strikes me as more effective than not making the benefits exceed 18. As such I like Timaeus' system, except that, if I understand correctly, henchman is taken to mean all pets. I think everyone man should be allowed his horse, no matter how ugly
so CHA 1 - 9 should still probably get 1
edit : I may be misunderstanding here - does henchman = minion?
Chars: Aryvael et all.
Actually, I would say this would make charisma LESS twinkable. Now people cannot make their charisma stat low so that they can put more stats into other things without being at a disadvantage. It gives more coded benefits to those who want to put stats into a mostly RP stat, sacrificing other stats.Isolrem wrote:It actually makes charisma a lot more twinkable *cough*
YesIsolrem wrote: edit : I may be misunderstanding here - does henchman = minion?
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
So, with this High Charasima are we going to see the rogue class soloing areas?
Tommy the Gift is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
Cyric is here fighting YOU!
Order all bash cyric.
You hear the death cry of Cyric!
Cyric is DEAD!
Cyrics punch anilates your head.
Or the like?
Tommy the Gift is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
A half-orc body guard is here fighting Cyric.
Cyric is here fighting YOU!
Order all bash cyric.
You hear the death cry of Cyric!
Cyric is DEAD!
Cyrics punch anilates your head.
Or the like?
hmm... yes... by twinkable I kinda meant that people now have more than RP reasons to have higher charisma... w/e
But to answer Cret, I do not think it is very unbalancing if a rogue DOES bring a team of people to help him raid an area - so long as it does not offend other rules, such as wanton mob killing / temple razing. After all it makes sense. However it is not as hacked as one might think considering there is probably a good price tag for mobs capable of purging areas (and, as before, henchman with level beyond yours can not be purchased). Meanwhile you would be getting no expereince if your henchmen takes all the kills.
But to answer Cret, I do not think it is very unbalancing if a rogue DOES bring a team of people to help him raid an area - so long as it does not offend other rules, such as wanton mob killing / temple razing. After all it makes sense. However it is not as hacked as one might think considering there is probably a good price tag for mobs capable of purging areas (and, as before, henchman with level beyond yours can not be purchased). Meanwhile you would be getting no expereince if your henchmen takes all the kills.
Chars: Aryvael et all.
Re: Charisma and Henchmen
To avoid that, couldn't someone just" Order all.henchmen killmode stun" to avoid the XP loss? Not certain if it works that way or not, though. If it does tho, the PC makes the kill, gains the xp, etc, etc. Don't get me wrong, I'm all in favor of this idea, think it's a great one. I just worry that some would find a way around the mechanics of it all and go all solo monster training.Isolrem wrote: Meanwhile you would be getting no expereince if your henchmen takes all the kills.
Re: Charisma and Henchmen
Of course you realize, the exp comes from hitting the mob, not from killing it. So if all you do is administer the death blow, that's all you get exp for.
Luthir, Nylo, Ordyn, Halon, Adric, Malic