drinking

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Dapher
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drinking

Post by Dapher » Sat May 01, 2010 3:12 am

After getting alcohol spewed all over Jarris by the beer golem he was completly plastered. Drooling, throwing up and all sorts of stuff. I was speaking to someone else and the idea came up of a points system for alcohol. Why does one drink make you completly plastered? A man that is 6'5 should be able to hold his liquor a bit better than that. We were thinking about a points system for drunkeness. After so many drinks somene of a certain height and weight gets drunk, versus a shorter man that weighs less gets drunk faster. Also the idea that drwarves have a higher tolerance, as well as characters like Eyja that are forever drinking ICly could submit apps to have thier tolerance raised. Just an idea though. I know you guys are very busy, but I wanted to throw that out there before I forgot about it!
Dapher Dullthumb- Garl's Chosen Illusionist
Telnier Talmar- Master Ranger of Mielikki
Jarris Taril- Warpriest of Tempus
Falgorn Felldew
Nysan
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Re: drinking

Post by Nysan » Sat May 01, 2010 5:21 am

I think dwarves already have a built-in tolerance for alcohol. Gilain carries bottles of ale, instead of water or juice, and drinks entire bottles whenever he gets thirsty and not once has drooled or seen any other drunk echo. On the other hand, that golem belches on him and he walks into a wall... *shrug*

Personally, I always felt alcohol tolerance should be coded into a character's Con stat. Higher Cons can hold more drinks, weaker cons puke after 1 sip. Still allow dwarves a natural resistance. But, I have no idea how drinking is coded so not sure how well that would work out.
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Briek
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Re: drinking

Post by Briek » Sat May 01, 2010 8:21 am

I believe this topic was raised before

viewtopic.php?f=77&t=10709

There were ideas about making it a skill?
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Keltorn
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Re: drinking

Post by Keltorn » Sat May 01, 2010 5:36 pm

It seems to me it'd be easy to just base it on a fortitude save against poison. That way, the people with higher constitution scores will be able to hold their liquor better than someone who's frail and sickly, and dwarves would get their bonus against poisons. Of course, I don't know what it's based on now, so maybe it already works that way.
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