More helpfile errors

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Alaudrien
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Re: More helpfile errors

Post by Alaudrien » Sat Apr 10, 2010 8:57 pm

With the return of Sune Paladins the order of the ruby Rose helpfile needs to be altered back to what it was. It used to say Paladins, fighters, and bards of Sune now it just says Fighters and Bards. Since they will make the eventual return yarrrr <.<!!
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Re: More helpfile errors

Post by Harroghty » Sat Apr 10, 2010 10:09 pm

I have changed this help file to amend the error.
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Re: More helpfile errors

Post by Raona » Fri May 28, 2010 10:32 am

Liandria wrote:
Help Expertise

Expertise feat
==============
This feat means you are trained at using your combat skills for defence
as well as offence. This feat increases your armour class when in battle.
When fighting defensively (combatmode +defensive), the penalty to hit
is reduced with this feat.

This feat has a pre-requisite of a high intelligence.

(A) Combat Mode
It's not exactly an error (hope its ok that I post this here), but "high intelligence" is really vague, even vaguer than the current word-stat system. I doubt one needs to be Omniscient in Int to get this feat, but that is the highest listed in the Intelligence help file. Would it be possible to replace "high intelligence" with the description actually appearing on the score sheet? Thanks!
Thanks Liandria, that's a fine suggestion! I did my best to specify the prerequisite level, and clarified what the feat actually does (which I think was tweaked when we overhauled feats).
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Re: More helpfile errors

Post by Liandria » Sat May 29, 2010 12:23 am

Thanks, that's much clearer than it was!
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Re: More helpfile errors

Post by Lysha » Sat May 29, 2010 7:10 pm

When looking for helpfiles related to 'create'

Help files related to 'create'
==============================
The help you were searching for does not exist, however some of these links
may help you find what you are looking for:

(A) Create Food (B) Create Spring
(C) Create Water (D) keyword will create a new help

keyword will create a new help
==============================


(-) Return to create
Your punch viciously hammers a shark's abdomen.
A shark is stunned, but will probably recover.

http://www.elfonlyinn.net/d/20070925.html
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Re: More helpfile errors

Post by Raona » Mon May 31, 2010 12:21 pm

Thanks for the report, Lysha! I think Aveline managed to fix this, with some help from Mask!

Going forward, if you (think you) have found a helpfile problem, please report it to the Bug Reporting forum. We've combined code and helpfile repairs under one roof, there! [We did this because often helpfile errors are actually code bugs, and because code bugs are sometimes actually helpfile errors!]
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Re: More helpfile errors

Post by Galdim » Tue Jun 01, 2010 10:56 am

Shield of Faith
===============
Abjuration
Range: Touch
Target: Defensive
Syntax: cast 'shield of faith'

This spell creates a shimmering, magical field around the touched creature
that averts attacks. The spell grants the subject a deflection bonus to AC,
with an additional bonus as your skill level increases.

(A) 1st Level Cleric Spells

Shouldn't the syntax be " cast 'shield of faith' [target]? "
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Re: More helpfile errors

Post by Raona » Tue Jun 01, 2010 2:04 pm

100% right! Changed as you suggested, thanks much!
Galdim wrote:Shield of Faith
===============
Abjuration
Range: Touch
Target: Defensive
Syntax: cast 'shield of faith'

This spell creates a shimmering, magical field around the touched creature
that averts attacks. The spell grants the subject a deflection bonus to AC,
with an additional bonus as your skill level increases.

(A) 1st Level Cleric Spells

Shouldn't the syntax be " cast 'shield of faith' [target]? "
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Re: More helpfile errors

Post by Brar » Wed Jun 02, 2010 9:51 pm

Experience
==========
Syntax: level

Your character advances in power by gaining experience. Type LEVEL to see
how far you are from next level. This is represented in the form of a
percentage.
Once you have enough experience you must visit a trainer
in order to train your level. There are various level trainers around
the kingdoms.

You gain experience by:
inflicting damage upon an opponent
succeeding while learning a skill or casting a spell through real world
usage
completing some quests
rewards for good roleplay

You lose experience by:
fleeing from combat
recalling out of combat
being the target of some spells (energy drain, etc.)
dying

The experience you get from a killing depends on several things:
* if you are in your group (there is a bonus for grouping);
* your level versus the level of the monster;

Note: Experience is not given out at the end of the kill, but rather
for the damage you inflict in the battle.

There is an experience cap per level to prevent players from gaining
too much experience at the lower levels, abusing code to advance quicker
than they should.


It is not a percentage anymore but a text :)
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Re: More helpfile errors

Post by Aveline » Wed Jun 02, 2010 11:37 pm

Brar wrote:Experience
==========
Syntax: level

Your character advances in power by gaining experience. Type LEVEL to see
how far you are from next level. This is represented in the form of a
percentage.
Once you have enough experience you must visit a trainer
in order to train your level. There are various level trainers around
the kingdoms.

You gain experience by:
inflicting damage upon an opponent
succeeding while learning a skill or casting a spell through real world
usage
completing some quests
rewards for good roleplay

You lose experience by:
fleeing from combat
recalling out of combat
being the target of some spells (energy drain, etc.)
dying

The experience you get from a killing depends on several things:
* if you are in your group (there is a bonus for grouping);
* your level versus the level of the monster;

Note: Experience is not given out at the end of the kill, but rather
for the damage you inflict in the battle.

There is an experience cap per level to prevent players from gaining
too much experience at the lower levels, abusing code to advance quicker
than they should.


It is not a percentage anymore but a text :)

All fixed!
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Re: More helpfile errors

Post by Lysha » Thu Jun 03, 2010 1:39 am

Resilience
==========
Abjuration
Range: Close
Target: Defensive
Syntax: cast resilience <target>

This spell imbues the subject with magical protective energy, granting
a small bunus on all saving throws.

This spell cannot be learned by a transmuter.
Your punch viciously hammers a shark's abdomen.
A shark is stunned, but will probably recover.

http://www.elfonlyinn.net/d/20070925.html
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Re: More helpfile errors

Post by Aveline » Thu Jun 03, 2010 6:16 am

Lysha wrote:Resilience
==========
Abjuration
Range: Close
Target: Defensive
Syntax: cast resilience <target>

This spell imbues the subject with magical protective energy, granting
a small bunus on all saving throws.

This spell cannot be learned by a transmuter.
All fixed! Though don't forget about reporting Helpfile errors in the bugs department!
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Re: More helpfile errors

Post by Brar » Thu Jun 03, 2010 7:15 am

Aveline wrote: All fixed! Though don't forget about reporting Helpfile errors in the bugs department!
Sir, yes Sir! :wink:
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Re: More helpfile errors

Post by Raona » Thu Jun 03, 2010 2:10 pm

Posting to bug reporting rather than this thread helps us ensure we don't miss your report...as it looks like we have done with the faith alignment restrictions. I'll have to open a new can of worms for that one!

We really do appreciate the helpfile error reports, but even if you are certain the error is solely in a helpfile please report it to bug reporting so that we don't skip over it. When you first post it, the post will "disappear," but don't worry, we will act on it when we can, on a priority basis! (Helpfiles may not be the fastest to be actioned.)

Thanks for your help improving the game, everyone!
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Re: More helpfile errors

Post by Brar » Thu Jun 03, 2010 2:52 pm

Do we have cookies chief? I promise I will share it with myself :twisted:
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Re: More helpfile errors

Post by Dapher » Sun Jun 06, 2010 10:19 pm

This is not exactly an error, but a suggestion. I have no clue where to put it, so this is the best I could figure. Would it be a good idea to place in race helpfiles the kismet cost? Someone aspiring to make a new character needs to be able to plan for these things, and account for the kismet cost. SO he does not go in to make it an realise "Oh no...I am short 100 kismet" At the moment, I am looking into a new character and I have NO clue what the kismet cost is for the one I want to make. Obviously there are ways to figure it out, but it is a long and frusterating task.
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Re: More helpfile errors

Post by Luthir » Mon Jun 07, 2010 5:53 am

There's a helpfile, kismet costs for various races. It has the kismet costs, though I think it needed updated last I checked.
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Re: More helpfile errors

Post by Aveline » Mon Jun 07, 2010 9:13 pm

Luthir is right about that helpfile. It should be up to date, but I'll try to remember to add links.
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Re: More helpfile errors

Post by Dapher » Mon Jun 07, 2010 10:02 pm

ooo, thanks! I feel like a dope! lol I guess you learn something new everyday thanks :)
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Re: More helpfile errors

Post by Atraos » Wed Jun 09, 2010 6:25 am

more a question than anything. Looked up helpfile on Drow
Drow
====
Also known as dark elves, drow are a depraved and generally evil
subterranean offshoot of elves. They were once part of the happy
community of Elves which roam the forests today, but have long
since moved under the ground, building vast subterranean cities and
complex networks of caves. Characterized by jet-black skin and pale
hair, white being the most common, they share similiar physical
appearance to their surface-dwelling cousins, though they tend to be
slightly smaller and thinner than other sorts of elves, with their
eye color appearing red. Living in a rigid matriarchal society, Drow
have little in common with their top-dwelling counterparts past their
appearance.




Members of this race specialize in spell casting, and have thus developed
a very high intelligence. Being creatures of darkness the Drow tend to
fight more proficiently in the darkness, and have innate darkvision with
which to discern objects and living things in the absence of light.

* Drow have an innate ability to throw Faerie Fire

Is the last statement true for all Drow? My warrior certainly doesnt seem to have this ability unless i'm missing it

HMMM SCRAP THIS...SEEMS I DO HAVE IT AFTER ALL!!! Just need to figure out how to use it
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