Leatherworking question

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Cret
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Leatherworking question

Post by Cret » Mon Jun 14, 2010 7:23 am

Anyone able to give me some insight into how the coding of armor making works?

the skin of a xorn

creates either
leather armour of a xorn
or
hide armor of a xorn

If I were to put in a skin, renamed to: dragon scales
Would i be able to create:

hide armor of dragon scales?
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Gwain
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Re: Leatherworking question

Post by Gwain » Tue Jun 15, 2010 2:34 am

The code won't recognize renamed skins. It would revert to the original hide description.
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Cret
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Re: Leatherworking question

Post by Cret » Tue Jun 15, 2010 3:04 am

Is there a list, then, of original skins?

Would it work with tanned skins then? But would limit it to leather armor instead of hide armor?
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Gwain
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Re: Leatherworking question

Post by Gwain » Tue Jun 15, 2010 3:11 am

Well I'm sort of working from the theoretical. What I know is that a renamed mobile will still keep the same hide it had before, a renamed hide will revert to the original hide, be it leather or skin. its because the creature is coded that way. It would be safe to assume that the only way to get dragonscale matter for processing would mean adding dragonscale to the skinnables.
Justice is not neccesarily honourable, it is a tolerable business, in essence you tolerate honour until it impedes justice, then you do what is right.

Spelling is not necessarily correct :)
Cret
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Re: Leatherworking question

Post by Cret » Sun Jun 20, 2010 7:05 am

What if I were to create skins, with specific names? Would that work? Like the wood vendor in highmoon or something like that?
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