Leatherworking

A place to suggest new commands, feats, skills, ...
Post Reply
Cret
Sword Grand Master
Sword Grand Master
Posts: 582
Joined: Sat Aug 09, 2003 4:31 am
Location: Waterdeep
Contact:

Leatherworking

Post by Cret » Sat Aug 07, 2010 10:12 pm

Ive noticed some peculiar things with leather working as of the last changes. Hides are being treated the same as metal for quantity used to make an item.

( 8) the inferior-grade tanned hide of a lizard man (perfect)

construct armour hands liz leather
You don't have enough of the inferior-grade tanned hide of a lizard man to make a leather cuiret
(Im not big on armour types.. but doing a quick search on google.com or dictionary.com ... i cant figure out what a cuiret is? Im going to assume gloves...)

You ask Harroghty 'cuiret... what is it?
Harroghty answers you with 'Ah. It's a type of light, leather body-armor.'
You ask Harroghty 'Haha! Is a cuiret worn on the hands?'
Harroghty answers you with 'No, it should be on the body.

construct armour hands liz studded
You don't have enough of the inferior-grade tanned hide of a lizard man to make studded leather gauntlets.
construct armour hands liz hide
You don't have enough of the inferior-grade tanned hide of a lizard man to make hide gauntlets.

I would have the amount needed to create armor lowered for producing leather armours or be able to get multiple skins from one mob.

The reason behind this is simple. Skinning (slice) isn't near as simple as mining is. You have to 1) skin the mob 2) you only get 1 skin per mob and 3) have to find said mob multiple times and skin it.

Theres more to be said. But ill leave that for a bit.
Image
Cret
Sword Grand Master
Sword Grand Master
Posts: 582
Joined: Sat Aug 09, 2003 4:31 am
Location: Waterdeep
Contact:

Re: Leatherworking

Post by Cret » Sun Aug 08, 2010 12:02 am

Also, Can we improve the echo system. I just managed to figure out that:

You don't have enough of the inferior-grade tanned hide of a lizard man to make hide gauntlets.

means

You need coin in your inventory too!
Image
User avatar
Keltorn
Sword Master
Sword Master
Posts: 230
Joined: Wed Aug 24, 2005 12:33 pm
Location: The North
Contact:

Re: Leatherworking

Post by Keltorn » Sun Aug 08, 2010 1:14 am

I'll definitely second having the number of hides required reduced to something more reasonable. I've been trying to get enough hides to make something ever since the new craft system was introduced, but with no success. I'm pretty sure I'd have to drive a whole species into extinction just to make a single boot, much less a pair.

It might also be appropriate to allow getting multiple hides from larger creatures. As it is now, larger creatures can grant you multiple attempts at slicing, but doing so successfully just once will cause you to lose any additional attempts left remaining. Could that be changed so that, for example, you could get up to three hides from a single bear?
"Let all on whom Her light falls be welcome if they desire. Trust in Her radiance, and know that all love alive under Her light shall know her blessing. Promote acceptance and tolerance. See all other beings as equals."
Post Reply