Gift of Luck
Gift of Luck
There's an option to kneel in FK so I was thinking that maybe it would be a simple code to do a check when someone kneels. If they are faithed and are in the same room as an alter devoted to their god or goddess, or are in a temple of their deity, they might be affected with increased luck for a period of time. The higher a persons favor level, the longer the affect can last.
Arandor Gwaviel, Ranger of Tangled Trees, Ranger of Corellon
Bhelen Anvilcracker, fighter o' the Halls
Orgrim Orebreaker, Arcane o' the Halls
Theleus, Hopeful Priest of Selune
Bhelen Anvilcracker, fighter o' the Halls
Orgrim Orebreaker, Arcane o' the Halls
Theleus, Hopeful Priest of Selune
Re: Gift of Luck
Here's an example:
loved = 30 minute bonus to luck (3 point)
cherished = 30 minute bonus to luck (3 point)
honored = 30 minute bonus to luck (3 point)
praised = 30 minute bonus to luck (2 point)
favored = 30 minute bonus to luck (2 point)
respected = 30 minute bonus to luck (2 point)
liked = 25 minute bonus to luck (2 point)
tolerated = 20 minute bonus to luck (1 point)
ignored = 15 minute bonus to luck (1 point)
shunned = 10 minute bonus to luck (1 point)
disliked = 5 minute bonus to luck (1 point)
dishonored = 60 second penalty to luck
disowned = 60 second severe penalty to luck
abandoned = 5 minute penalty to luck
despised = 5 minute severe penalty to luck
hated = 10 minute penalty to luck
damned = 10 minute severe penalty to luck
loved = 30 minute bonus to luck (3 point)
cherished = 30 minute bonus to luck (3 point)
honored = 30 minute bonus to luck (3 point)
praised = 30 minute bonus to luck (2 point)
favored = 30 minute bonus to luck (2 point)
respected = 30 minute bonus to luck (2 point)
liked = 25 minute bonus to luck (2 point)
tolerated = 20 minute bonus to luck (1 point)
ignored = 15 minute bonus to luck (1 point)
shunned = 10 minute bonus to luck (1 point)
disliked = 5 minute bonus to luck (1 point)
dishonored = 60 second penalty to luck
disowned = 60 second severe penalty to luck
abandoned = 5 minute penalty to luck
despised = 5 minute severe penalty to luck
hated = 10 minute penalty to luck
damned = 10 minute severe penalty to luck
Arandor Gwaviel, Ranger of Tangled Trees, Ranger of Corellon
Bhelen Anvilcracker, fighter o' the Halls
Orgrim Orebreaker, Arcane o' the Halls
Theleus, Hopeful Priest of Selune
Bhelen Anvilcracker, fighter o' the Halls
Orgrim Orebreaker, Arcane o' the Halls
Theleus, Hopeful Priest of Selune
Re: Gift of Luck
I don't really support anything that would give a further increased advantaged to faithed characters.
I think too much of the MUD already relies on being faithed; I'd rather not think of another thing.
What about gambling? Flipping coins? Surviving a battle you nearly died in? Receiving a kiss from a chick with high Charisma?
I think too much of the MUD already relies on being faithed; I'd rather not think of another thing.
What about gambling? Flipping coins? Surviving a battle you nearly died in? Receiving a kiss from a chick with high Charisma?
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Gift of Luck
Although it makes sense and could be totally valid I have to agree with Selveem. The mud already relies on faithing, but then again faiths are an important role in Faerun. I just don't like more advantages for coded faithful followers. They have the upper hand too much as it is.
The belief in a supernatural evil is not necessary;
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Men alone are quite capable of every wickedness.
-Joseph Conrad, Under Western Eyes
-Tofuergus Greenroot, Gnomish Ranger
Re: Gift of Luck
I agree with Selveem and Bella... especially since we already have the supplication thing that all non-faithed players do not. That is kind of our bonus for being faithed already... plus those with large temples have access to tons of other things as well, that are usually discounted, like armor or fine jewelry (peers at the lovites) lol But anyways... I just don't see why this is needed, I guess.
~Rictinta~The Black Rose of Destruction~
~Aliaga Hunishal~Hopeful of Oghma~
~Myrana~
~Aliaga Hunishal~Hopeful of Oghma~
~Myrana~
Re: Gift of Luck
The Waterdeep Temple could maybe be set up as a temple for all Good and Neutral deities, and another could be build for evil deities. Oh well, though, just an idea.Rictinta wrote:I agree with Selveem and Bella... especially since we already have the supplication thing that all non-faithed players do not. That is kind of our bonus for being faithed already... plus those with large temples have access to tons of other things as well, that are usually discounted, like armor or fine jewelry (peers at the lovites) lol But anyways... I just don't see why this is needed, I guess.
Arandor Gwaviel, Ranger of Tangled Trees, Ranger of Corellon
Bhelen Anvilcracker, fighter o' the Halls
Orgrim Orebreaker, Arcane o' the Halls
Theleus, Hopeful Priest of Selune
Bhelen Anvilcracker, fighter o' the Halls
Orgrim Orebreaker, Arcane o' the Halls
Theleus, Hopeful Priest of Selune
Re: Gift of Luck
Huh? Sorry Theleus I'm confused... what are you referring to with the temples?
~Rictinta~The Black Rose of Destruction~
~Aliaga Hunishal~Hopeful of Oghma~
~Myrana~
~Aliaga Hunishal~Hopeful of Oghma~
~Myrana~
Re: Gift of Luck
I just meant that if a plan like this were implemented, then the Waterdeep Temple North of the City of the Dead could act as a Temple to all Good and Neutral Gods and that something similar might be made for all evil gods.
Arandor Gwaviel, Ranger of Tangled Trees, Ranger of Corellon
Bhelen Anvilcracker, fighter o' the Halls
Orgrim Orebreaker, Arcane o' the Halls
Theleus, Hopeful Priest of Selune
Bhelen Anvilcracker, fighter o' the Halls
Orgrim Orebreaker, Arcane o' the Halls
Theleus, Hopeful Priest of Selune
Re: Gift of Luck
Not trying to shut you down here; I think it's an interesting idea, I just don't think it's needed.
And, honestly, luck is no longer even a visible part of the game for mortals. I'm not sure it even does anything (or has, for the past multiple years). I have a lot of characters and I trained luck all the way up to 18 on Selveem, but I noticed no differences on Selveem than other characters. So even if you got a +10 to your Luck score, if it does nothing you're notice, why bother?
And, honestly, luck is no longer even a visible part of the game for mortals. I'm not sure it even does anything (or has, for the past multiple years). I have a lot of characters and I trained luck all the way up to 18 on Selveem, but I noticed no differences on Selveem than other characters. So even if you got a +10 to your Luck score, if it does nothing you're notice, why bother?
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Re: Gift of Luck
Many (not all, mind) shrines and altars in game are coded to give a one-time hit of favour to faithed individuals who kneel at them. It's entirely up to the builder's discretion whether or not they make it this way, as there is no way to flag an item or area as belonging to a specific faith - you have to tell it to only work on people of a relevant faith, and to immolate those of opposing ones
"This is General Lath'lain Dy'nesir, of the Ebon Spur. Walking Murder surrounded by a thin veneer of civility."
-Miriel
-Miriel
Re: Gift of Luck
Speaking on behalf of my follower of an uncoded deity... Don't leave me out.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
Re: Gift of Luck
Sorry, yes - followers of uncoded deities can be immolated too!
"This is General Lath'lain Dy'nesir, of the Ebon Spur. Walking Murder surrounded by a thin veneer of civility."
-Miriel
-Miriel
Re: Gift of Luck
Immolate by fire would be rather ironic for an Istishia follower...
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.