Full plate limitations

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Cret
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Full plate limitations

Post by Cret » Fri Sep 03, 2010 11:57 pm

I was thinking. Full plate should not be able to be ran/jogged in.
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Harroghty
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Re: Full plate limitations

Post by Harroghty » Sat Sep 04, 2010 12:38 am

I disagree. A full harness of plate armor (without helmet) averaged about sixty pounds in the 15th century. (This is probably the most similar style of armor to our game concept of "full plate".) A full kit of modern armor weighs upwards of 80 pounds and I can assure you personally that you can run in it. Further, a plate harness was typically fitted to the wearer and therefore limited their mobility only slightly; they were also typically well conditioned to movement in armor and this further reduced the limitations of the armor.

For your amusement and exempli gratia from YouTube:

Armour Aerobics

Down from horseback with armour
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Cret
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Re: Full plate limitations

Post by Cret » Sat Sep 04, 2010 12:56 am

I was thinking of the players handbook showing that full plate limited movement from 30ft (human) to 20ft. The book also mentions a character may run for only as many rounds as his con score with a check every round there after. I think the 2nd is covered by quickened loss of movement (unless the run feat is taken). What about limiting max movement.
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Re: Full plate limitations

Post by Harroghty » Sat Sep 04, 2010 1:09 am

I'm not a D&D rules guy. I'm a story guy, but I'll ask this then: what benefit do you perceive from imposing this penalty?
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Re: Full plate limitations

Post by Rictinta » Sat Sep 04, 2010 3:15 am

I agree with Harroghty, cause I've been there and done that and run in similar gear. And while our setting is D&D based... we're not completely table top... and have made some major changes to it too. But I look forward to hearing Cret's response to Harr's question.
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Bellayana
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Re: Full plate limitations

Post by Bellayana » Sat Sep 04, 2010 3:18 am

Well honestly this could work if someone was trying to outrun someone in platemail, they could run while the other person could only walk or jog at the most.
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Re: Full plate limitations

Post by Rictinta » Sat Sep 04, 2010 3:22 am

But some people based on strength, could probably run effectively with full plate on... such as the warrior class. If we were going to look at limitations, it would have to be tied to strength or something perhaps.
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Re: Full plate limitations

Post by Cret » Sat Sep 04, 2010 4:00 am

Actually, I don't see any benefit to me. But I also proposed that carry weight hinder armor as well knowing it would not help me out. Not everything in the mud should benefit something. So perhaps instead of limiting speed.. you use more MV when fighting and walking. Table top also says you cant sleep in full plate or you will be fatigued. Maybe you lose the swim ability. I just think it would be a good addition to the game.
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Re: Full plate limitations

Post by Selveem » Sat Sep 04, 2010 4:34 am

I'm a big stickler for the rules. But, honestly, there are very few people I've seen actually _running_ in platemail. And those I did see generally didn't go far. That being said, I wouldn't mind seeing the _normal_ D&D limitations brought in, but I don't see any exceptional reasons for them anyhow.
Cret wrote:Not everything in the mud should benefit something.
Agreed; elsewise there would be no challenge.
Cret wrote:So perhaps instead of limiting speed.. you use more MV when fighting and walking.
Nah, if we're gonna do it, let's do it right. Make it normal D&D restrictions. Lower maximum speed to jog (maximum speed = dash if you have Run feat).
Cret wrote:Table top also says you cant sleep in full plate or you will be fatigued.
Table Top also doesn't have your undergarments scrap when you wear them under full plate. Until that is fixed, I can't say I agree with this one.
Cret wrote:Maybe you lose the swim ability. I just think it would be a good addition to the game.
That's what Armor Check Penalty is for. It's already built into the game.
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Re: Full plate limitations

Post by Nysan » Sat Sep 04, 2010 7:33 pm

Armor already hinders swimming a great deal through checks. I see no reason to change that system. Adding a sleeping penalty wouldn't do much. People would just strip and sleep naked, or in limited clothing, similar to when brew failures destroyed clothing way back when. So, not worth the effort.
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