Killmode stun causing target to die without a death message

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Selveem
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Killmode Stun not working in PvE?

Post by Selveem » Wed Jul 14, 2010 10:00 am

I'm seeing a lot of instances of this:

[quote="Killmode Stun]Your pierce tears wounds into Sinar'an's right arm.
Sinar'an is close to death.

<97%hp 0m 90%mv>
A thin, wavy-haired female halfelf's crush deftly shreds Sinar'an's left arm.
Sinar'an is incapacitated.

<97%hp 0m 90%mv>
You realise Sinar'an is close to dying and pull your blow.
With a sickening sound your pierce shreds Sinar'an's right arm.
Sinar'an is mortally wounded, and will die soon, if not aided.

<97%hp 0m 90%mv>
You realise Sinar'an is close to dying and pull your blow.
With a sickening sound your pierce perforates Sinar'an's chest.
Sinar'an is mortally wounded, and will die soon, if not aided.

<97%hp 0m 89%mv>
You realise Sinar'an is close to dying and pull your blow.
With a sickening sound your pierce shreds Sinar'an's chest.
You get 2 gold coins from the corpse of Sinar'an.
You split 2 gold coins. Your share is 1 coins.
You get a electrum coin from the corpse of Sinar'an.
You get 2 silver coins from the corpse of Sinar'an.
You split 2 silver coins. Your share is 1 coins.
You get 7 copper coins from the corpse of Sinar'an.
You split 7 copper coins. Your share is 4 coins.
You get a platinum coin from the corpse of Sinar'an.
You get a spidersilk robe from the corpse of Sinar'an.
You get spidersilk sleeves from the corpse of Sinar'an.
You get spidersilk leggings from the corpse of Sinar'an.[/quote]

Even though I 'pull my blow' I still kill the filthy wizzar.

For the record, this seemed to be the case even against mobs who weren't affected by Stoneskin spell.
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Re: Killmode Stun not working in PvE?

Post by Raona » Thu Jul 15, 2010 2:13 am

I was not able to reproduce this. Tried grouping, with killmode kill on a weaker attacker and killmode stun on a warrior with GM multiple attacks, dual wielding. I could at times see the echo about withholding my blow, followed by a damage indicator (as you saw), but only once, subsequent attacks would only return "You realise *** is close to dying and withold your blow."...and combat would end at the end of that round.

Has anyone else observed this, that is, being able to kill a mobile while in killmode stun? What kind of weapon(s) were you using, were you grouped, what where the other group members doing (and what was their killmode)?
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Re: Killmode Stun not working in PvE?

Post by Anya » Thu Jul 15, 2010 2:53 am

In this case, he was using a rapier, grouped with me, I was on killmode kill.
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Re: Killmode Stun not working in PvE?

Post by Athon » Fri Jul 16, 2010 3:17 am

I was noticing something buggy about Killmode Stun the other day. I don't have the log for it, unfortunately.

There were two things that were happening. Both happened with my fighter, Moranall, as I was escorting a lower-level priest through the orcs at the gates of Irondeep.

I went to killmode: stun so that she (the priest) could get quest credit for the kills. For most, if not all of the mobs, I would end up stunning the mob, usually with a couple of the "you pull your blow" echoes per mob. However, the two things I noticed happened:

At first, I was using the 'kick' skill and sometimes I'd time it right before I stun the mob. So I'd stun the mob with my normal attack round but then I'd kill the mob with my kick.

Secondly, once the mob was stunned, the priest would re-enter the "kill orc" command to get the kill. However, if she did not kill the stunned mob on her first blow, I would enter combat and kill the mob, despite being on killmode: stun.

From what I understand, neither of these should be happening when I'm killmode: stun.
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Re: Killmode Stun not working in PvE?

Post by Lysha » Tue Jul 20, 2010 5:13 am

In Undermountain today while on killmode stun:

You realise a magma mephit is close to dying and pull your blow.
Your slash lacerates a magma mephit's left leg.
A magma mephit is mortally wounded, and will die soon, if not aided.
You realise a magma mephit is close to dying and pull your blow.
Your slash minces a magma mephit's right arm.
You get a electrum coin from the corpse of a magma mephit.
You get 2 silver coins from the corpse of a magma mephit.
Your punch viciously hammers a shark's abdomen.
A shark is stunned, but will probably recover.

http://www.elfonlyinn.net/d/20070925.html
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Re: Killmode Stun not working in PvE?

Post by Raona » Wed Jul 21, 2010 2:37 pm

I can reproduce the aspect of this wherein a grouped member on killmode stun will kill the target after another group member, on killmode kill, attempts to finish off a target but fails to do so in their first attack.

I have not been able to reproduce this with just one PC. In the example you raise, Lysha, were you alone, or were all members of group on killmode kill? If so, were there any magical counterattack effects in place, like blade barrier or acidshield?
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Re: Killmode Stun not working in PvE?

Post by Lysha » Wed Jul 21, 2010 7:16 pm

Raona wrote:In the example you raise, Lysha, were you alone, or were all members of group on killmode kill? If so, were there any magical counterattack effects in place, like blade barrier or acidshield?
I was in a group with one other who was on killmode kill, and no magical counterattacks.
Also if you're in killmode stun, you can kick a MOB to death. Did that with another character.
Your punch viciously hammers a shark's abdomen.
A shark is stunned, but will probably recover.

http://www.elfonlyinn.net/d/20070925.html
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Re: Killmode Stun not working in PvE?

Post by Raona » Fri Jul 23, 2010 2:01 pm

Ok, here is what I can reproduce, and am putting in as a bug:
1) Kick will operate on a stunned target even if you are in killmode stun
2) A grouped member on killmode stun will attack and kill the target after another group member, on killmode kill, attempts to finish off said target but fails to do so in their first attack
3) Just before the last actual attack's damage echo by a PC in killmode stun, they will get the echo "You realise a *** is close to dying and pull your blow."

Thanks for everyone's help on this one.

Entered as bug 937
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Re: Killmode Stun not working in PvE?

Post by Orplar » Thu Sep 02, 2010 8:40 pm

If I had this happen during a quest, and it happened to mess up qbits, would here be an appropriate place to look for a fix? Its pertaining to this 'pulls your blow' but still gets the kill.
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Re: Killmode Stun not working in PvE?

Post by Selveem » Sat Sep 04, 2010 1:42 am

I'm still seeing this happen:

You score a critical hit!
Your pierce nearly bisects a drow invader's left leg.
A drow invader's severed left leg falls to the ground!
a drow invader is slowly bleeding to death.

With a bonecrunching sound Nicholette's crush violently smashes a drow invader's abdomen.

With a sickening sound A tortured and withered male human's slash deftly shreds a drow invader's chest.

You duck under a drow invader's slashing attack.

With a sickening sound your pierce violently shreds a drow invader's chest.
A drow invader is mortally wounded, and will die soon, if not aided.

Gorwin pulls his blow aimed at a drow invader.
With a sickening sound Gorwin's slash deftly shreds a drow invader's abdomen.
Gorwin gets 4 gold coins from the corpse of a drow invader.
Gorwin splits 4 gold coins. Your share is 1 coins.
Gorwin gets 4 electrum coins from the corpse of a drow invader.
Gorwin splits 4 electrum coins. Your share is 1 coins.
Gorwin gets 5 silver coins from the corpse of a drow invader.
Gorwin splits 5 silver coins. Your share is 1 coins.
Gorwin gets 10 copper coins from the corpse of a drow invader.
Gorwin splits 10 copper coins. Your share is 2 coins.
Gorwin gets a sharp blacksteel longsword from the corpse of a drow invader.

Is there perhaps something to do with bleeding? When you're mortally wounded, you're bleeding, right? Maybe the stun isn't working because of it sometimes?
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possible bug

Post by Theleus » Wed Sep 22, 2010 4:42 pm

Wont know until the end of the quest, but the first of my griffon kills died without saying it died, so I don't know whether or not I got credit for the kill. See below.



<64%hp 83m 75%mv>
With a sickening sound your pierce shreds a griffon's chest.
A griffon is mortally wounded, and will die soon, if not aided.

<64%hp 83m 74%mv>
Aryvael begins to chant.
You guess Aryvael is casting magic missile.

<64%hp 83m 74%mv>
Aryvael utters the words, 'waouq wuggurz'.
Aryvael pulls his blow aimed at a griffon.
Aryvael throws a magic missile at a griffon who staggers under the blow!

<64%hp 83m 74%mv> kill griff
They aren't here.

<64%hp 83m 74%mv>
Aryvael says, OOC, '...?'

<64%hp 83m 74%mv> look
A Farm
S-Darkness W-Darkness
This large farm here is fenced with a sturdy wooden fence. The grass here
is green and fresh, and kept short by the grazing of the herds that feed
here. Many cows, as well as a few horses, can be found in this farm. Some
vegetables, separately fenced, is also being grown here.
The sky is sultry and a cool northern breeze blows.
The corpse of a griffon is here. (superb)
A pool of spilled blood lies here. (superb)
A farm hand is here tending to his farm.
A Longsaddle horse is here.
A cow grazes here.
A cow grazes here.
Aryvael is standing here.
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Bhelen Anvilcracker, fighter o' the Halls
Orgrim Orebreaker, Arcane o' the Halls
Theleus, Hopeful Priest of Selune
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Re: possible bug

Post by Harroghty » Thu Sep 23, 2010 10:21 pm

It probably bled out.
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Killmode stun causing target to die without a death message

Post by Isolrem » Thu Sep 30, 2010 5:09 am

I am able to produce this consistently on a number of mobs. This is what I do:

I am on killmode kill, my griffon is on killmode stun
I attack a mob, my griffon usually lands the last blow, the mob is now stunned
I attack the mob again, my griffon again lands the last blow, the mob is now dead

example:
Ylandrothiel, a golden griffon pulls his blow aimed at a bandit.
Ylandrothiel, a golden griffon's bite impales a bandit.
A bandit is stunned, but will probably recover.

>kill bandit
Your punch viciously hammers a bandit's right arm.
A bandit is incapacitated.
Your punch nearly removes a bandit's left arm.
A bandit is mortally wounded, and will die soon, if not aided.
Ylandrothiel, a golden griffon joins the battle!
Ylandrothiel, a golden griffon pulls his blow aimed at a bandit.
Ylandrothiel, a golden griffon's claw drives deeply in to a bandit's chest.

>look
The corpse of a bandit is here. (superb)

note that in all of these cases the mob was not bleeding before he died
Chars: Aryvael et all.
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Re: Killmode stun causing target to die without a death mess

Post by Harroghty » Thu Sep 30, 2010 2:48 pm

This puts Theleus's original post in more context. Anybody else seeing this?
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Re: Killmode stun causing target to die without a death mess

Post by Lysha » Thu Sep 30, 2010 3:53 pm

I've seen this multiple times myself, but not consistently.
Your punch viciously hammers a shark's abdomen.
A shark is stunned, but will probably recover.

http://www.elfonlyinn.net/d/20070925.html
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Re: Killmode stun causing target to die without a death mess

Post by Raona » Wed Oct 06, 2010 9:45 am

I think I've figured out under what conditions it happens, and can reproduce it (see above, entered as bug 937.) If you are seeing cases where it happens outside of the three conditions I found, please reply here! Otherwise, this is just waiting for coder attention. If people think it should move to the top of the to-do list, I can raise the priority. If you had a quest broken by it, and it is very important to you, please post to the Applications forum. (I'm not sure that's right, but it's what people have been doing, as opposed to complaints.)

As a reminder, the three conditions where I found this can occur are:
1) Kick will operate on a stunned target even if you are in killmode stun
2) A grouped member on killmode stun will attack and kill the target after another group member, on killmode kill, attempts to finish off said target but fails to do so in their first attack
3) Just before the last actual attack's damage echo by a PC in killmode stun, they will get the echo "You realise a *** is close to dying and pull your blow."
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Re: Killmode stun causing target to die without a death mess

Post by Raona » Wed Jun 01, 2011 11:39 am

I believe this has now been fixed! If you have recent experience to the contrary, please report it here.
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