Mithril Hall Revamp

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Brar
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Mithril Hall Revamp

Post by Brar » Sat Apr 02, 2011 11:00 am

As the asking of the shadow, here's the post about it.

What I think should be changed:
  • Adding a corpse conservatory

    Easier access to quill and parchment for noteboard using

    Adding a branch of the mailing system

    Overhaul of the available armours

    Adding quests, lots of quests everywhere in the mines and undercity that gives you equipments and coins.

    Protecting the UDW (underdark wilderness) entrance with an outside outpost

    Adding lives in the city with wandering mobiles, ect

    That's my first off the hook ideas.
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Selveem
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Re: Mithril Hall Revamp

Post by Selveem » Sat Apr 02, 2011 11:28 am

Quick question: does this also include the training area? That's in desperate need for revamp (though I like that it's hard).

I agree with all the things you listed. Some things I'd also like to see:

Modified components available.
Mines levels broken up more for leveling and mining (deeper, more dangerous portions possessing better veins).
*Don't forget Adventurer's Guild!
Perhaps some alchemy spots hidden in the mines.
More Dwarven Pantheon information.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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Re: Mithril Hall Revamp

Post by Eltsac » Sat Apr 02, 2011 11:50 am

Yes, this includes training area as well as mines. It's an overall revamp.

It is planned to consider all training / combat areas and all quest areas and complete them to cover all level ranges.

Adding in this thread
- the newbie area revamp you (Selveem) proposed in another thread.

We can add too :
- different outposts in the underdark (one at the MH entrance from the underdark) with quite some quests linking them together and linking them to MH. Some part of those outpost might be opened to other races after quests, orther part would be dwarf only

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Re: Mithril Hall Revamp

Post by Eltsac » Sat Apr 02, 2011 11:57 am

Other propositions :
- underdark caravans between outposts in the underdark (attacked during travels)

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Re: Mithril Hall Revamp

Post by Mask » Sat Apr 02, 2011 12:17 pm

Tiny shrine to Moradin, small carved out cavern for the Hammers of Moradin headquarters (the MH adventurer's guild), some teaching of Moradin's ways, built-in faith quest for Moradin.

Make the newbie area a kind of 'entry quest' for the Hammers with an IC rationale for it...
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Re: Mithril Hall Revamp

Post by Eltsac » Sat Apr 02, 2011 7:42 pm

Can please anyone who is actively working on an area for MH post here a resume of what the area is and what is inside?
(Like Athon with his temple of Moradin for exemple)
so we can integrate those areas in the new MH.

If you need specific things to be added in MH for your area (like quest mobs or whatever) or if you need advice / help finishing your areas, you can send me a pm :)

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Re: Mithril Hall Revamp

Post by Eltsac » Sun Apr 03, 2011 10:41 am

As there is a "database area" of animals and trees to be used freely in any surface areas, to add life in those areas, could we make an area with underdark / tunnel critters, animals and plants so we can use in the revamp of MH and for other underground areas?

I was thinking about adding animals like rats, beetles, ... and plants like mushrooms you can collect ...

Basic NPC just to add some life in the areas ;)

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Re: Mithril Hall Revamp

Post by Selveem » Sun Apr 03, 2011 7:29 pm

I've already started on the newbie area. One question I had was the help races allowed for all shows that Shield Dwarves can become wizards, but not Rangers, Paladins, Transmuters, Abjurers or Druids? (*confused*)
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
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