Command: Charge <dir> <target>
Effect:
On foot: You charge in <dir> for a maximum of 'x' (dependant on your race base speed) room and hits <target> for one attack at +2 attack bonus, stop at your target.
Mounted: You charge in <dir> for a maximum of 'x' (dependant on your mount's race base speed) room and hits <target> for one attack at +2 attack bonus, stop at your target. (gets the benefits from mounted charge like lance doing x2 damage)
Basically, it is this:
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Attacking on a Charge
After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.
A charging character gets a +2 bonus on the Strength check made to bull rush an opponent.
Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.
Lances and Charge Attacks
A lance deals double damage if employed by a mounted character in a charge.
Spirited Charge would become true to its D20 counterpart
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Spirited Charge [General]
Prerequisites
Ride 1 rank, Mounted Combat, Ride-By Attack.
Benefit
When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
Charge <dir> <target> <number of room>
It would allow you to charge in <dir>, do the attack on <target> and move <number of room> room in <dir>.
This one is perhaps tricky to do, but it could be very and logical.
I would say the movement lag of the charge movement would be reduce to that of gallop speed so it's happening very fast.
And timed correctly, you can do a few charge before getting stuck in combat if you have the space to do it.
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Ride-By Attack [General]
Prerequisites
Ride 1 rank, Mounted Combat.
Benefit
When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.