Skill/command: Charge (mounted and on foot)

A place to suggest new commands, feats, skills, ...
Post Reply
User avatar
Brar
Sword Grand Master
Sword Grand Master
Posts: 817
Joined: Thu Jun 29, 2006 10:05 am
Location: Between stupidity and nonseriousness :)

Skill/command: Charge (mounted and on foot)

Post by Brar » Tue Oct 18, 2011 2:16 pm

Here is the suggestion:

Command: Charge <dir> <target>

Effect:
On foot: You charge in <dir> for a maximum of 'x' (dependant on your race base speed) room and hits <target> for one attack at +2 attack bonus, stop at your target.

Mounted: You charge in <dir> for a maximum of 'x' (dependant on your mount's race base speed) room and hits <target> for one attack at +2 attack bonus, stop at your target. (gets the benefits from mounted charge like lance doing x2 damage)

Basically, it is this:

Code: Select all

Attacking on a Charge
After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.

A charging character gets a +2 bonus on the Strength check made to bull rush an opponent.

Even if you have extra attacks, such as from having a high enough base attack bonus or from using multiple weapons, you only get to make one attack during a charge.

Lances and Charge Attacks
A lance deals double damage if employed by a mounted character in a charge.
Feat change addition possible:
Spirited Charge would become true to its D20 counterpart

Code: Select all

Spirited Charge [General]
Prerequisites
Ride 1 rank, Mounted Combat, Ride-By Attack.

Benefit
When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
Ride-by-attack would allow you the command to become
Charge <dir> <target> <number of room>
It would allow you to charge in <dir>, do the attack on <target> and move <number of room> room in <dir>.

This one is perhaps tricky to do, but it could be very and logical.
I would say the movement lag of the charge movement would be reduce to that of gallop speed so it's happening very fast.

And timed correctly, you can do a few charge before getting stuck in combat if you have the space to do it.

Code: Select all

Ride-By Attack [General]
Prerequisites
Ride 1 rank, Mounted Combat.

Benefit
When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
What do you guys think about that?
Your friendly house-elf,
Brar
User avatar
Briek
Sword Grand Master
Sword Grand Master
Posts: 725
Joined: Sun Aug 03, 2008 8:13 pm
Location: Halls Of Justice

Re: Skill/command: Charge (mounted and on foot)

Post by Briek » Tue Oct 18, 2011 5:09 pm

It would be triple damage with a lance

sounds good however I think it would be better if Ride-By-Attack had a percentile chance of making your opponent unable to strike back after a charge

so....
You swing for your opponent, but he/she has moved out of range!
User avatar
Brar
Sword Grand Master
Sword Grand Master
Posts: 817
Joined: Thu Jun 29, 2006 10:05 am
Location: Between stupidity and nonseriousness :)

Re: Skill/command: Charge (mounted and on foot)

Post by Brar » Tue Oct 18, 2011 6:15 pm

Would be double with a lance, triple with a lance + spirited charge.

Your idea for ride-by sounds good too.
Or a chance for the mob to stop you on your track also and nullifies the charge.
Or both...
Your friendly house-elf,
Brar
Selveem
Sword Grand Master
Sword Grand Master
Posts: 2541
Joined: Mon Jan 15, 2007 10:38 am

Re: Skill/command: Charge (mounted and on foot)

Post by Selveem » Wed Oct 19, 2011 4:44 am

For clarity, Ride-by Attack is required to even have Spirited Charge.

Aside from that, sounds good to me. :)
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Selveem
Sword Grand Master
Sword Grand Master
Posts: 2541
Joined: Mon Jan 15, 2007 10:38 am

Re: Skill/command: Charge (mounted and on foot)

Post by Selveem » Wed Oct 19, 2011 4:55 am

Also, prerequisite for Ride-by Attack feat is Mounted Combat feat:
D20srd.org wrote:Mounted Combat [General]

Prerequisite: Ride skill (rank 1 of 25; inept in FK)

Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll. (Essentially, the Ride check result becomes the mount's Armor Class if it's higher than the mount's regular AC.)

Special: A fighter may select Mounted Combat as one of his bonus feats.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Post Reply