The vast majority of the things that you've described (on second glance, I think it's all of them) are missing from unfaithed/uncoded priests because not all priests become clerics. Some become druids, and druids are missing those spells. The same goes for lacking heavy armor proficiency and getting Cure Moderate, Serious, and Critical one spell level later than clerics.
Like other unguilded classes, unfaithed/uncoded priests essentially get the worst possible combination of abilities from each of their possible guild choices. It sucks, but it could be seen as some very real motivation to devote to a patron deity. As a priest, you
need a patron deity to reach your true potential.
Now, you're totally right about clerics without patrons getting their full abilities in D&D. They can devote themselves to an alignment, an ideal, an abstract concept, etc. You can even get divine spells by being a full-blown athiest. Seriously! But Forgotten Realms is very different in that respect. I don't want to copy and paste the whole thing for copyright reasons, but look at this...
Forgotten Realms Campaign Setting wrote:Faerunian clerics function as described in the Player's Handbook, except that no clerics serve just a cause, philosophy, or abstract source of divine power. The Torilian deities are very real, and events in recent history have forced these divine beings to pay a great deal of attention to their mortal followers.
It goes on to say that it is
impossible for clerics to get
any divine power without choosing a patron. Druids get a similar deal; no worshipping just plain ole nature. If you don't worship a patron deity, you can't be a cleric or druid in canon Realms. It's one of those little things that makes the Forgotten Realms different from most settings. Fortunately, that's not quite the case herein FK, or else getting started as a priest would be nigh impossible.
I think it's done the way it is right now mostly to simplify the guilding process. If you trained those cleric-only spells as a priest, you would end up losing all of them if you become a druid. Rangers have a situation like that right now since they lose Medium Armor Proficiency when they transition from Warrior to Ranger.
I also feel like players aren't really supposed to be in the priest class long enough for its limitations to hinder them too much, and I'm saying that as someone with several priests with access to high Spell Levels but no high-level spells to learn. Successfully getting faithed will always be the exception to the rule for me, unfortunately. :-\
Priests of uncoded deities, on the other hand,
really need something to make them semi-competant. I've heard it suggested many times that uncoded priests should get their own "guild" to give them full cleric spell access, but without the domain spells. I still think that one's a great idea!
Rhangalas wrote:I think the spell failure vs. armor for priests should be revisited.
Divine casters aren't supposed to be getting any spell failure at all. I mean, it'll show up on your score sheet still, but it
shouldn't be affecting you at all. Is that happening now?