Post
by Selveem » Fri Jan 27, 2012 5:32 am
I'm opposed to this for two reasons.
The first is because we already have quite a few staple Fighter feats that are still not widely available to all race, class, and alignments in the game. Some aren't available at all. If we can't even get the stock stuff agreed upon to be added, why is discussing even more a good idea?
The second (and more important) reason is because using feats as a patch is really, really not the same at all.
You can't train your Fighter to have the natural saves a Monk would have. Additionally, you wouldn't get a lot of the abilities (such as slowfall), flurry of blows, evasion, unarmed increases in damage (and bypassing damage reduction with them), or the bonus of high AC while not wearing armor. Another thing that rocks, for Monks, is Tongue of the Sun and Moon: speak with any living creature. Not to mention, of course, the Quivering Palm technique. If that wasn't enough, they can freaking go ethereal!
Barbarians get the unique ability to enter a rage. During that rage, their strength and constitution rise well beyond normal means (up to +8, each) AND it stacks with magic gear (!!!). They get NATURAL damage reduction as they level. They can't be sneak-attacked by someone who isn't at least four levels higher them. They're outright vicious!
These are both very unique and can't be encompassed properly just by putting a few more feats in the game and telling Fighters to have at it. More importantly, it rounds out our missing classes and is yet another feather in our cap to draw new players in.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights