I am not sure if this is coded into the game or not, but I was trying to 'spike' a water skin to poison it, and this is what I got.
You hold a travellers water skin in your right hand.
You hold black poisoning powder in your left hand.
here is the first command I attempted:
spike skin poisoning
and here is the response I got:
You do not have that.
I then tried:
spike poison skin
and the response I got:
You cannot spike that.
As I said, I am not sure it is coded in or not, but if it is then it is not working. I handed it to another character, and they could not get it to work either. I also attempted it with the in my inventory, and that did not work either. I am presuming it is likely a command used for quests such as "pull lever" and things like that. And if that is the case, then this could be a suggestion to add into the game, the ability to spike waterskins with poison
command spike
command spike
Dapher Dullthumb- Garl's Chosen Illusionist
Telnier Talmar- Master Ranger of Mielikki
Jarris Taril- Warpriest of Tempus
Falgorn Felldew
Telnier Talmar- Master Ranger of Mielikki
Jarris Taril- Warpriest of Tempus
Falgorn Felldew
Re: command spike
I believe that the problem is larger. First, no, it is no an object code problem; it appears to be hard code.
I used the same poison (i33 black poisoning powder) and the command: spike <target> powder. My targets were:
I used the same poison (i33 black poisoning powder) and the command: spike <target> powder. My targets were:
The response was:(10303) a waterskin (perfect)
(110456) a tankard of Suzale (perfect)
(72) a roast pig (superb)
(8033) a travellers water skin (perfect)
When I reversed the syntax (spike powder <target>) then I received the notice:You cannot spike with that.
I found a "Dead Bug" that cited this issue (viewtopic.php?f=79&t=4746&hilit=spike) and Dalvyn explains that he thought fixing it would bring the MUD down.You cannot spike that.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
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Re: command spike
The SPIKE helpfile specifies that it works with herbs - and sure enough, it does. (Though only with select herbs - not the poisonous one. Sorry, Talonians. You also can't spike more than a small volume of liquid, like a flask of water, not a waterskin, no matter how much herb you have. That's probably a bug.)
Is there reason to believe it should work with poisons?
Is there reason to believe it should work with poisons?
Re: command spike
Is there even a poison herb value? I am not sure that there is. If there were a poison herb value then it would be easy to add a program to i33 that would poison drink containers.
Appear to all be beneficial herbs: http://www.forgottenkingdoms.org/builders/olesson35.php
Appear to all be beneficial herbs: http://www.forgottenkingdoms.org/builders/olesson35.php
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Re: command spike
I and others are looking into the possibility of expanding the herb list as an alternative to the broken poison code. Moving this to suggestions, though, as I don't think there is actually a bug here relative to current code intentions and helpfile indications. (If there is, correct me please!)
Re: command spike
The help file is not that specific, no, but poisoning a drink is such a classic move that it seems odd for it to be excluded.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons
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Re: command spike
This just gets more and more confusing. I thought OFIND HERB brought up a list of the in-game herbs, including i102, used to make i103, definitely poisonous. But I gather that's not actually coded as an herb? Does the current herb code actually do anything? (Sorry, not a druid...I've no idea! ...and yes, I'm asking you, tree-huggers!)
Re: command spike
Yes, herbs do work, but there is not a poisonous one. Their respective effects are not listed, but I tested the vast majority and was not able to find a poisonous one.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons