Enabling non-class skills with items

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Hrosskell
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Re: Enabling non-class skills with items

Post by Hrosskell » Fri Jun 04, 2010 3:29 pm

Just something I thought I should mention, because this may have been overlooked, but there are multiple items that will "give" you hide/sneak, and I always thought it was only because the item code to improve skills worked that way.

For example, if I could find a bracelet that "improved" fourth attack on my rogue, it would give him fourth attack.
Jamais arriere.
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