Re: Haunt
Posted: Thu Apr 07, 2011 12:27 am
At its core, this is a good idea.
Some of the ideas which came after the original post seem like unnecessary complications of the idea, and I cannot ever agree that any part of this game should not be fun. Fun is captivating, and also the reason that people (as a whole) play games in the first place. Can anybody here honestly say they were attracted to FK because they thought it wouldn't be fun? I doubt it.
So, these are the parts I like. Haunting; solid idea, it will enhance the experience of the game and depending on how it is implemented, could even replace the tell-while-you're-dead feature. Limited to floating, says, and smotes; sort of good. Greeting should also be an option. Turning and being 'killed' sends you back to the Realm of the Dead; good.
I'm ambivalent on the whole visible/invisible thing... but if it's there, then I would like to see that manifestation option implemented alongside the haunting option.
If this is implemented, I would like to see a necromancy spell added to the game which would allow priests and wizards to extend the length of time that a ghost may remain haunting.
Some of the ideas which came after the original post seem like unnecessary complications of the idea, and I cannot ever agree that any part of this game should not be fun. Fun is captivating, and also the reason that people (as a whole) play games in the first place. Can anybody here honestly say they were attracted to FK because they thought it wouldn't be fun? I doubt it.
So, these are the parts I like. Haunting; solid idea, it will enhance the experience of the game and depending on how it is implemented, could even replace the tell-while-you're-dead feature. Limited to floating, says, and smotes; sort of good. Greeting should also be an option. Turning and being 'killed' sends you back to the Realm of the Dead; good.
I'm ambivalent on the whole visible/invisible thing... but if it's there, then I would like to see that manifestation option implemented alongside the haunting option.
If this is implemented, I would like to see a necromancy spell added to the game which would allow priests and wizards to extend the length of time that a ghost may remain haunting.