For the discussion of general topics about the game.
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Lorion
- Sword Apprentice
- Posts: 89
- Joined: Mon May 16, 2005 5:58 pm
- Location: Waterdeep
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by Lorion » Mon Jul 04, 2005 6:19 pm
I am sorry. I think i should have rather looked at Balek's earlier post, as it would have answered a few of my questions. As for the other things, I still like it if spells have some disadvantage to them(sometimes at least), that you have to weigh against the advantage it gives. However this was only a proposal, and I know that it does not go along with the D&D rules.
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Isolrem
- Sword Grand Master
- Posts: 693
- Joined: Mon Feb 21, 2005 9:20 pm
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by Isolrem » Tue Jul 05, 2005 4:46 pm
I know it is possible, but personally I've never had it work. It was against a really weak mob, and I was just repeatedly typing flee west, but all I get returned is something along the lines of "You can't find your directions!" or some such.
Chars: Aryvael et all.
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Zilvryn
- Sword Grand Master
- Posts: 340
- Joined: Fri Feb 27, 2004 11:55 am
- Location: Menzoberranzan
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Contact:
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by Zilvryn » Tue Jul 05, 2005 4:56 pm
Mystra wrote:In an aside about fleeing in a direction, yes it can be done. Help retreat. It is a skill that is coming into the game. Its coded, it needs to be put into the appropriate guild files, and populated out on trainers.
Sharni
What matters the most is how well you walk through the fire.