Test port should now be up

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Mask
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Post by Mask » Mon Aug 27, 2007 9:13 am

I hit it with a big stick - spent some time trying to figure out why it doesn't come back up auto-magically and why it crashed in the first place, but there were no clues to go on! next time it happens I hope to learn more.
Dalvyn
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Post by Dalvyn » Mon Aug 27, 2007 10:19 am

The last time, with Amalia's area, the reason why it did crash was that there were no "new line" character after the final $#.

I thought you had already fixed this bug and made it so that it wouldn't crash ages ago, but adding empty lines at the end of the file stopped the crashing.
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Mask
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Post by Mask » Mon Aug 27, 2007 10:57 am

The last crash was from Kregor attempting to set an invalid 'apply' on an object - the game was unable to deal correctly with the fact that it didn't exist and commited hari kiri out of shame. This should now be fixed on the test port and will be fixed on the main port at the next crash/copyover.
Lathander
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Post by Lathander » Mon Aug 27, 2007 3:44 pm

I know this is the wrong place to put this, but I'm in a hurry and I'm here.

In trying to set a "somewhere" style exit on the real game, the following entry crashed the mud. I stopped trying after two times.

redit exit cave vnum
Lathander,
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Dalvyn
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Post by Dalvyn » Mon Aug 27, 2007 3:58 pm

It's a bit tricky...

Code: Select all

redit exit somewhere DESTINATION_VNUM 524288 KEYWORDS
The "524288" number is the special code for a "somewhere" exist. If you forget it, just go to 8199 (Waterdeep chute mob) and mpstat the mob who is there (he's the mob in charge for opening/closing the connection to Maos). Obviously, you need to rememver "8199" to use that trick, so it's not entirely trivial either.
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