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Posted: Sun Jul 29, 2007 1:52 pm
by Raona
Perhaps an additional distinguisher for Barbarians would be (and this is WAY out there, I know) a big difference in their training. They would start with no home town, somewhere in the forest. They would have to find food in order to survive. They would not train very effectively in the classical way, but rather learn their skills "organically," starting out with more of them and advancing a bit faster than others with experience.

In other words, a barbarian could learn Elvish from a trainer, but it might take twice as much time and coin as for anyone else of their intellect. On the other hand, they would learn faster from experience, and would start with a broad range of ranger-like skills.

They would also have the classic barbarian stuff, like rage and fast movement.

Clearly, this would require that they be chosen at character creation, rather than be an opt-in guild for fighters later in life.

Posted: Mon Jul 30, 2007 12:55 am
by Velius
Edited out

Posted: Thu Dec 06, 2007 1:03 am
by Velius
Any idea when this class will be implemented?

Posted: Thu Dec 06, 2007 4:51 am
by Hrosskell
I -really- liked Raona's idea. But I was thinking that instead of having "no hometown" or "guild" a barbarian's guild/hometown could be made. I had a lot of ideas for a guild/town for barbarians when builders were first assigned to the task, but I was just a designer whose builder sort've left. If I still have them, I could e-mail them in or tell someone about them or.. something.

Posted: Thu Dec 06, 2007 2:35 pm
by Lathander
There is an area under construction for barbarian orcs.

Unfortunately, the builder has not been working on it for some time.