Bunch of answers:
Re: increase cost in move points
I'm not saying whether it's good or not to do it, but there's a way to increase the cost without penalizing the low level character : instead of having a cost expressed as an amount of move points, express it as a percentage of the max move points (i.e., 2% move points). Alternatively, the cost could be modified by your mental (Intelligence, Wisdom and Charisma) stats.
Re: Balek's ideas, Larethiel's comment
Interesting take on it.
Why do we have amulets of communication? When you think a bit about it, it really makes no sense. Magical +1 swords are rare; magical +2 daggers are very very very rare, but artefacts that enable you to mindspeak over huge distances are as common as horse dung?!? The reason why amulets of communication were unICly introduced in the first place, the OOC justification behind it, is that we want players to interact and gather up ... and amulets of communication work fine as tools to help people gather up, plan up venturing parties, and so on. That is, I think, the only "thoroughly valid" use of amulets of communication.
Yet, they are used in other ways ... Amulets of communication are not seen as tools to set up meetings and adventuring parties, but as tools to chat over a distance, as tools to call for help [I'm not talking about the situations where you are dead here... since, when you are dead, you do not need an amulet of communication], or as super-magical devices that let you chat with others without letting it show.
I would tend to think that those three uses are bad (actually going from bad to worse to terribly bad):
- Chatting over amulets of communication. I would like this use to be replaced with spells, as Balek suggested... the main problem is that it's very difficult to distinguish between communications that are meant to help people gather up, and communications that are just chatting over a long distance. That use is, I think, bad, because it's really not why we made the amulets of communication so easy to get in the first place, but that's not too bad... that is still some form of interaction, and I can see that you might want to chat with other people while travelling, or while waiting for someone, and so on.
- Calling for help. That's a bit worse... because it often means (1) that you are inciting people to cross the wilderness in a few seconds while it's not realistic, and (2) that the amulet is there as a life insurance and thus, that you are free to go do things on your own and take risks without really having to face the consequences.
- Point (1) first ... the typical example is when a Pkill is about to start and you call friends through your amulet of communication (this is actually forbidden by one of the many PK rules). A similar situation is when you are drowning in a river... can you imagine yourself drowning and using your cell phone from under the surface to call for help?
- Point (2) now ... If you couldn't rely on your amulet of communication to call for help, you would be more likely to gather up a group and be more cautious I think.
- And finally ... secret communication. That's the one use I really hate [as mentioned above], because you are forcing roleplay on other people. I would tend to think that, if you are concentrating to send a mind message, there should be at least a small chance for the people around you to notice what you are doing. That is the reason why the whispering echo was added; it could also have been a "concentrates on his amulet of communication" echo. Removing the amulet of communication and using tell to "whisper" to someone in the same room is, in my opinion, a blatant code abuse, because you give people around you NO chance to notice what you are doing/saying.
Re: Mariela
I personally think it's BS that the echo was taken away for when you are in the same room with someone. Mostly because, even if you have your tongue up someone's ear, the only way -I- in real life don't notice that sort of close contact is when it is pitch dark. I am sorry, you see two people sitting THAT close together, sure.. youc ant hear anything. but you can figure out two things... they are either talking or doing -other- things.. which makes this game slightly higher rating .... (see other post for rating nonsense.)
Actually, it isn't a planned decision that the echo does not appear when you are in the same room and when you use "tell". The echo is produced by the amulet itself, when the command "tell" is used. Take away the amulet and it does not produce the echo anymore. I would think that the best solution in this case would be (1) to make it so that you have to wear an amulet to use 'tell' [unless you are dead, in which case you do not need an amulet], and (2) later, when time allows, introduce a "whisper" command that can be overheard.
Re: Sairaven
Pattern: * whispers into an amulet of communication (Or whatever the echo is. Use * to replace the name)
Commands: #GAG
That's fine, if you do not want to notice when people use their amulets of communication. Removing echoes produced by others is all fine : you are not forcing roleplay onto anybody; you are just deciding that your character will never notice when other people around him use their amulet.
What would NOT be fine though would be to remove the echoes produced by YOUR own use of the amulet, because, by doing that, you would force other people to be oblivious to your use of the amulet.
Re: Raona
SMOTE whispers something to $Fred; TELL FRED Where's Dino?
The smote is already a step in the good direction, but it's still forcing others to not understand what you whisper. The best way "whisper" can be done currently is:
Code: Select all
smote whispers to $Fred, 'The guard already had to remind him about sheathing his sword yesterday.'
because that allows other people to roleplay whether they overheard the whisper or not, and thus does not force any roleplay on them.
All this is just my opinion though, and not a common decision by the imms, so there's no strict rule. Though I would think that most imms would agree that removing the amulet so you can use "tell" with no echo is something that players should not do.