IC actions in-game sometimes lead to IC differences in the FK world as compared to canon. Faith managers can reach agreements one with another to strengthen or weaken their relationships between their faiths, they can also change the nature of where a faith has a foothold. So the relationships section may not always be consistent.Mele wrote:Faith managers shouldn't be doing different things in game than is cannon to their gods.. they can't just make up things and add them as they go for their gods... unless that's not what you mean.. Otherwise info is info is info about the gods, and I'm pretty sure it's all gravy to have multiple sources in multiple places as -we already do-.
As far as the above alignment list goes, I can definitively say the faith of Mask and the faith of Torm go by the "one step removed" rule for cleric alignments. That is the alignment of a cleric has to be within one place removed from the deity on the alignment scale. This means that Mask, for example, has the spectrum of evil for their clergy (and even a true neutral, which would be a tricky RP without becoming "under the radar evil", but could be done), while Tormish priests have to be LN, NG, or LG only. Chaotic Good is GOOD, but the nature of a chaotic person is generally too far away from Torm's ethos to be a good example to the laity.
These alignments and relationships, as they are consistent with the FK realm, are both reflected in new, updated helps online. This was a project that was started a little while back, and Tasha is collecting where she can from faith managers, or very active people in the faiths to build a nice in-game help that will touch the basics.
As such, I believe that references to the faiths that are coded should be kept in-game where possible, and link to our own work, rather than someone else's. This is not to besmirch the effort on the how-to section, or criticize it as a whole. But I concur with Tasha, that just enough background to play a hopeful should be accessible from in-game sources. Let people learn the nuances ICly, that's what playing a hopeful is about.