Spell regeneration rates

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Athon
Sword Grand Master
Sword Grand Master
Posts: 615
Joined: Sat Jun 05, 2004 6:16 am
Location: Tantras

Re: Spell regeneration rates

Post by Athon » Mon May 06, 2013 11:17 pm

I have an idea then.

I still like the idea of making meditation only increase spell regen while decreasing HP/stamina regen. But if perpetual buffing is a concern (I don't think it's a big deal, but I can understand it), then make buffs take a long time to regenerate but allow offensive spells and other utility spells to regenerate quickly.

This way, wizards aren't perpetually-buffed powerhouses, but they don't require tons of downtime.

Edit: By 'utility spells,' I mean things like identify, comprehend languages, maybe the teleport spells, floating disc, etc. It's fun to be able to do things while roleplaying outside of combat, but waiting 20 minutes kinda kills that.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
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