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Elves
Posted: Mon Sep 14, 2009 10:56 pm
by Lysha
Races of Faerun wrote:
Elf, Aquatic
Regions: Aglarond, Dragon Coast, Impiltur, Sembia, Vilhon Reach, Aquatic Elf.
Racial Feats: Breathing Link, Landwalker, Rapid Swimming.
Level Adjustment: +1
Rarely encountered by the landbound races, the aquatic elves are a civilized and good-hearted people who inhabit the dead surrounding Faerun. Most aquatic elves hail from underwater cities in the Sea of Fallen Stars or in the Great Sea south of Faerun, but small settlements of this race can be found in the seas along Faerun's western coasts as well.
The aquatic elves are tall, standing at 6 feet or more in height. They have long limbs with strong swimming muscles, and their fingers and toes are long with thick webbing. Their most striking features are sets of gills along the collarbone and ribcage. Aquatic elves are nowhere near as thin as their landbound cousins, and their hair is usually stringy and thick, cut short for warriors but otherwise worn long. Great Sea aquatic elves have radiant skin of deep green with irregular thin brown stripes and patches. Aquatic elves from the Sea of Fallen Stars have skin in many shades of blue with white patches and stripes. Eye colors for both types of aquatic elves come in every shade seen among gold, moon, or wild elves. Their clothing is made of various undersea plants in shades of green, black, and brown, although aquatic elves usually go about lightly clad, if dressed at all, while underwater.
Aquatic elves have the life expectancy and age categories defined for elves in Tables 6-4 and 6-5 of the Player's Handbook, but use the following random height and weight characteristics instead of those described on Table 6-6.
Aquatic elf, male 4'10" +2d10 100 lb. X (2d4) lb.
Aquatic elf, female 4'5" +2d10 80 lb. X (2d4) lb.
Posted: Mon Sep 14, 2009 11:23 pm
by Lysha
Races of Faerun wrote:
Avariel (Winged Elf)
Regions: Most avariel choose the Avariel region, but other valid regions include Damara, the High Forest, Narfell, the North, Silverymoon, the Vast, and the Western Heartlands.
Racial Feats: Flyby Attack (see Monster Manual), Hover (see Monster Manual), Improved Flight, Rapid Flight
Racial Prestige Class: Bladesinger.
Level Adjustment: +3.
The avariels, or winged elves, are without a doubt the most reclusive and least numerous of the elven subraces on Faerun. Many scholars have long dismissed them as creatures of myth. In truth, small numbers of avariels still dwell in Faerun, concealed in hidden enclaves and remote regions.
The most striking feature of the avariels is their soft, feathered wings. These wings have spans of anywhere from twelve to sixteen feet and are usually white, but may also be gray, brown, black, or speckled. Avariels take great pride in their wings and spend long hours grooming them. Their skin is pale, often porcelain white, with tinges of blue or faint silver. They have silver-white or black hair, with other shades being rare but not unheard of. The avariel's eyes are rather large and more expressive than those of other elves, and they tend to be brilliant shades of blue or green. A few avariel have scintillating violet eyes as pure as amethysts. Avariels stand 5'9" tall on average, with thin, graceful limbs and angular facial features. They are the most beautiful and striking of the elven races, although too often this beauty is marred by haughtiness and condescension toward their landbound kin, whom they often pity.
Avariels are even more delicate then other elves, and their movements are quick, calculated, and graceful. They prefer to wear loose fitting, diaphanous clothing that catches the wind in flight and ripples and weaves in the air. Armor is almost never worn because it tends to weigh the avariels down and hinder their graceful motion. Avariels cannot fly while wearing heavy armor.
Avariels age more quickly than most elves, having the starting age and life expectancy defined for gnomes in Tables 6-4 and 6-5 of the Player's Handbook. Avariels use the following random height and weight characteristics instead of those described on Table 6-6.
Avariel, male 5'0" +2d8 70 lb. X (1d6) lb.
Avariel, female 4'8" +2d8 65 lb. X (1d6) lb.
Re:
Posted: Tue Sep 15, 2009 1:20 am
by Lysha
Races of Faerun wrote:
Elf, Drow (Dark Elf)
Regions: Elf (drow), Cormanthor Drow
Racial Feats: Arachnid Rider, Deepening Darkness, Highborn Drow, Improved Levitation, Lolth's Blessing.
Level Adjustment: +2. Refer to the Forgotten Realms Campaign Setting entry for drow racial abilities
Of the various elven subraces, none are more notorious than the drow. Descended from the original dark-skinned elven subrace called the Ssri-tel-quessir, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth down the path to evil and corruption.
Also called dark elves, the drow have black skin that resembles polished obsidian and start white or pale yellow hair. They commonly have blood-red eyes, although pale eyes (so pale as to be often mistaken for white) in shades of pale lilac, silver, pink, and blue are not unknown. They tend to be smaller and thinner than most Faerunian elves. Most drow on the surface are evil and worship Vhaeraun, but some outcasts and renegades have a more neutral attitude, and there are even groups of good drow who worship Eilistraee or other deities not of the traditional drow pantheon.
Though divided by endless feuds and schisms, the drow are united in one terrible desire: they seethe with hatred for the surface elves. By their way of reckoning, they proved themselves the superior race in the Fourth Crown War, and the fact that the Seldarine (and Corellon in particular) punished them for their success is a poison that churns in their hearts and minds eternally. They burn with hatred for the Seldarine and their coddled children, and want nothing more than to return to the surface and bring to the elves there suffering a thousand times greater than that which the drow have been forced to endure over the past ten thousand years.
Drow have the life expectancy, age categories, and height and weight characteristics defined for elves in Tables 6-4, 6-5, and 6-6 of the Player's Handbook.
Re:
Posted: Tue Sep 15, 2009 4:12 am
by Lysha
Races of Faerun wrote:
Elf, Moon (Silver Elf)
Regions: The Dalelands, Elf (moon), Evermeet, the High Forest, the North, Silverymoon, the Western Heartlands.
Racial Feats: Gift of Tongues.
Racial Prestige Class: Bladesinger, Spellsinger.
The most common of the elven subraces on Faerun are the moon elves. They have fair skin, sometimes tinges with blue, and hair of silver-white, black, or blue; humanlike colors are somewhat rare. Their eyes are blue or green, with gold flecks. As far as the elves of Faerun go, moon elves are most like the elves presented in the Player's Handbook.
Moon elves prefer to dress in rustic clothes of simple cuts and fashions that are nevertheless of fine and exquisite make. They adorn their dress with embroidered patterns, beads, and similar trappings, preferring earthen colors for everyday wear, hues that make it easy to conceal themselves in foliage. In places of safety or in times of revelry, moon elves enjoy dressing in bold colors- the more brightly colored, the better. Hair is worn in braids or ponytails, twined with wires or beads. Moon elves sometimes wear body paint or tattoos in mystic patterns, although not to extend the wild elves do.
Moon elves have the life expectancy and age categories defined for elves in Tables 6-4 and 6-5 of the Player's Handbook, but use the following random height and weight characteristics instead of those described on Table 6-6.
Moon elf, male 4'10" +2d10 90 lb. X (2d4) lb.
Moon elf, female 4'5" +2d10 70 lb. X (2d4) lb.
Re: Re:
Posted: Tue Sep 15, 2009 5:00 am
by Lysha
Races of Faerun wrote:
Elf, Sun (Gold Elf)
Regions: Elf (sun), Evermeet, the North, Silverymoon, the Western Heartlands.
Racial Feats: Gift of Tongues.
Racial Prestige Class: Bladesinger, Elven High Mage.
The majority of Faerun's sun elves live on Evermeet, having abandoned what remained of their ancient realms during the centuries following the falls of Illefarn and Cormanthyr. They are only now returning to the mainland to reestablish their presence there. the sun elves are famed for their command of both arcane and divine magic, which exceeds that of any other living race. Works of elven high magic thousands of years old still survive in the hidden refuges of the sun elves.
Sun elves are responsible for the majority of the great elven cities of legend, although other elven subraces aided the construction of many of these cities. Myth Drannor is perhaps their most famous creation, although probably not their most magnificent. Sun elf realms are the stuff of legends are made of, an integral part of the history of Faerun for thousands of years. The sun elves certainly know this, for they distance themselves from nonelf races and often won't let such "lesser beings" into their lands.
Sun elves have bronze skin, hair of golden blond, copper, or black, and eyes of green or gold. They favor contemplation, lore, and study over the quick games and light-hearted songs of other elves, but seem to embody the unearthly beauty, grace, and presence of the elven folk.
Sun elves dress in clothing that is at the same time magnificent and understated, favoring cool colors such as blue and green. they decorate their clothes with intricate gold or mithral thread embroidery in exacting patterns whose subtle designs are easy to miss at first. Jewelry is simple, but painstakingly crafted.
Of all the elven subraces, sun elves are the most arrogant and haughty-even more so than the avariels, whose haughtiness is rooted in pity for the landbound races. Sun elves believe that they are the true elven race, the builders and the leaders of the elven realms, and that the other elven subraces fail to live up to the solemnity and dignity of their ancient stock.
Sun elves are unusually long-lived, even for elves, and use the following aging effect characteristics instead of the ones in Table 6-5 of the Player's Handbook:
Elf, sun 210 315 420 +6d%years
Like most other Faerunian elves, sun elves are comparatively tall and thin, and they use the following random height and weight characteristics instead of those described on Table 6-6 in the Player's Handbook:
Sun elf, male 4'10" +2d10 90 lb. X (2d4) lb.
Sun elf, female 4'5" +2d10 70 lb. X (2d4) lb.
Re: Elves
Posted: Sun Sep 27, 2009 9:33 pm
by Lysha
Races of Faerun wrote:
Elf, Wild (Green Elf)
Regions: Chondalwood, Chessenta, Chult, Elf (wild), or the Shaar.
Racial Feats: Tattoo Magic.
The wild elves of Faerun are insular and savage, and as a result are rarely seen outside their forest homes. In ages past the wild elves (or green elves, as they were more commonly known) raised great kingdoms in the forests and fielded armies to defend their homes, but with the march of time they have abandoned the trappings of civilization, becoming a furtive, reclusive race. The wild elves were always close to nature, even more so than other elves, but they have forgotten many of the high arts and lore of their people, choosing stealth and survival over building and book learning.
Wild elves are stocky and strongly built for elves. their skin sends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age. They are quiet around anyone except their own kind, and quickly become hostile in these uncomfortable situations. Clothing is kept to a minimum among the wild elves, although they make up for this with body decoration of all sorts-tattoos, war paint, feathers, and beaded jewelry that shows a surprising streak of complex and beautiful artistry.
Wild elves share the height of their moon and sun elf kin but are more heavily built. They have the aging characteristics described on Tables 6-4 and 6-5 of the Player's Handbook, but use the following random height and weight characteristics instead of those described on Table 6-6:
Wild elf, male 4'10" +2d10 100 lb. X (2d4) lb.
Wild elf, female 4'5" +2d10 80 lb. X (2d4) lb.
Re: Elves
Posted: Sun Sep 27, 2009 9:54 pm
by Lysha
Races of Faerun wrote:
Elf, Wood (Copper Elf)
Regions: The Dalelands, Elf (wild), Great Dale, High Forest, the North, Tethyr, Western Heartlands.
Racial Feats: None.
The wood elves are among the most numerous of Faerun's elven people, a young and confident folk who hold the old elven forest homeland in strength. Heirs to the second generation of elven nations, the wood elves see their realms as the natural successors to the lands such as Eaerlann and Cormanthyr. Where the old empires expanded with great strength and pride, the realms of the wood elves hope to grow with compassion and humility. The wood elves do not view their homelands as a land apart from Faerun; they understand better than their kindred that for better or for worse, their fates are bound up with the fates of the humans, dwarves, and halflings around them.
Also known as copper elves or sylvan elves, these people have coppery skin tinged with green, and brown, green, or hazel eyes. Hair is usually brown or black, occasionally blond or coppery-red. Wood elves prefer to dress in simple clothing, similar to the moon elves but not quite so colorful. They favor a simple cut to tunic or dress, set off by common embroidery in natural designs.
They are particularly fond of leather armor, and they often wear lovingly tooled and well-crafted suits even when they do not feel endangered. Their clothing, leather armor or not, is usually in dark shades of green and earth tones to better blend with their natural surroundings. They are a humble race and only rarely do they enhance their appearance with jewelry or similar accessories.
Wood elves are as tall as most other Faerunian elves but more heavily built. They have the aging characteristics described on Tables 6-4 and 6-5 of the Player's Handbook, and use the following random height and weight characteristics instead of those described on Table 6-6:
Wood elf, male 4'10" +2d10 100 lb. X (2d4) lb.
Wood elf, female 4'5" +2d10 80 lb. X (2d4) lb.