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New Races for Skullport

Posted: Mon Sep 28, 2009 8:23 am
by Solaghar
I think it would be nice to introduce the Svirfneblin, Duergar and Orogs as selectable races with Skullport as their hometown. I think it would introduce a lot of fun new options into the game into an area that is already set up to support them, as well as encourage those who do make these races to build new hometowns and other areas that they can enjoy. It would make the Underdark more interesting without pulling any resources away from the surface. It's been several years since any new races were introduced to the game, but they've always been on the drawing board. Perhaps it wouldn't take too much to allow at least these three races to get in.

Re: New Races for Skullport

Posted: Tue Sep 29, 2009 12:57 pm
by Jaenoic
If these races are already coded(which I *think* they are - but don't quote me!) then it wouldn't be a complicated matter at all to add them in with Skullport as a hometown. Would Svirfneblin be in Skullport outside the capacity of a slave, though? I'm afraid my knowledge of the Underdark is rather limited.

Re: New Races for Skullport

Posted: Tue Sep 29, 2009 1:05 pm
by Grenwyn
Svirfneblins(or deep gnomes) are in game, it seems. But the help file says they're generally good creatures despite living in the Underdark.

Re: New Races for Skullport

Posted: Tue Sep 29, 2009 3:19 pm
by Solaghar
Yes, I only mentioned races that are coded and set up in the game. Skullport is not a traditional Underdark city, it's more of the Underdark's Waterdeep where all races/alignments can come together. There's no violence allowed in Skullport so races like the Illithids, Beholders, Drow, Duergar can come together with humans and Elves and others to trade and do business without fear. All three of these races (Duergar, Svirfneblin, Orogs) could call Skullport a hometown as easily as many of the other monstrous races/halfelves/humans and other races that can currently be born in Skullport.