Hi there,
I've added saving throw support to area code, so that one is able to do:
if save_will ( $n )
if save_fortitude ( $n )
if save_reflex ( $n )
You can specify a damage type as the second parameter from this list:
"acid",
"air",
"chaotic",
"cold",
"darkness",
"death",
"earth",
"electricity",
"evil",
"fear",
"fire",
"force",
"good",
"lawful",
"light",
"mind affecting",
"paralysis",
"poison",
"sonic",
"water"
And finally, a third option is a modifier. So you can for example do:
if save_will ( $n, fire, -5 )
or save_reflex ( $n, acid )
Saving throws
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- Sword Grand Master
- Posts: 787
- Joined: Wed Dec 20, 2006 5:28 pm
- Location: The Frozen North (Canada!)
Re: Saving throws
Hi! This all looks great, but I'm a bit unclear on one thing!
What does the standard difficulty work out to be for unmodified saves?
Ie. If I were to use just 'if save_will ($n, acid), would most characters be able to make it most of the time, or half of the time, or etc?
Thanks!
What does the standard difficulty work out to be for unmodified saves?
Ie. If I were to use just 'if save_will ($n, acid), would most characters be able to make it most of the time, or half of the time, or etc?
Thanks!