Smells
Posted: Wed Apr 07, 2010 8:06 am
This thought was a little out there, but I thought it worth mentioning, and might add a little depth to the game. Feel free to shoot it down, its just a funny little idea I thought up.
Our adventurers are always trudging into stinky places, swamps, Sewers, Zhentil Keep, slipping on horse poo, and doing stuff that would make any real person sweat which should also in turn make them smelly! Smell should affect the character's charisma until it is taken care of. Doesn't really matter how smooth talking or gorgeous they are if they smell like an open sewer people wont want to deal with them!
I dunno if its feasible to code, but I think it would be very similar to the drunk code. Certain actions add add to smell:
+1 Running
+1 Eatting Smelly foods
+2 Slipping on horse poo
+5 entering swampland
+10 entering sewers
And some take away from it:
-2 Perfume (really just hiding it)
-5 Swimming
-5 going to a fountain/barrel/watersource and "wash" -5 to smell (quick wash of hands, face)
-10 Bathing in a bath house/freshwater source
affects:
0 and below = No echo, no cha modifier, no affects
1-3 smell = private echo to PC that they are dirty (you always know first), Affects: Beginning to smell
4-6 smell = Occasional notice that someone is smelling sweaty, -1 charisma until clean, Affects: Smells a little
7-9 smell = More insistent echo that someone STINKS! -2 cha until clean, affect: Smells bad
10+ smell = Echo: SOMEONE STINKS LIKE THE SEWER! -3 cha until clean, Affected: YOU STINK LIKE THE SEWER
Talonites might have fun with this code too, being able to get super stinky. Orcs and goblins wouldn't mind probably, but the more civilized races wouldn't be so tolerant of it, especially not sunites. And it might get the bathhouses some more player traffic. Probably would need some tweaking to those to make it work.
I dunno just a crazy thought I had.
Our adventurers are always trudging into stinky places, swamps, Sewers, Zhentil Keep, slipping on horse poo, and doing stuff that would make any real person sweat which should also in turn make them smelly! Smell should affect the character's charisma until it is taken care of. Doesn't really matter how smooth talking or gorgeous they are if they smell like an open sewer people wont want to deal with them!
I dunno if its feasible to code, but I think it would be very similar to the drunk code. Certain actions add add to smell:
+1 Running
+1 Eatting Smelly foods
+2 Slipping on horse poo
+5 entering swampland
+10 entering sewers
And some take away from it:
-2 Perfume (really just hiding it)
-5 Swimming
-5 going to a fountain/barrel/watersource and "wash" -5 to smell (quick wash of hands, face)
-10 Bathing in a bath house/freshwater source
affects:
0 and below = No echo, no cha modifier, no affects
1-3 smell = private echo to PC that they are dirty (you always know first), Affects: Beginning to smell
4-6 smell = Occasional notice that someone is smelling sweaty, -1 charisma until clean, Affects: Smells a little
7-9 smell = More insistent echo that someone STINKS! -2 cha until clean, affect: Smells bad
10+ smell = Echo: SOMEONE STINKS LIKE THE SEWER! -3 cha until clean, Affected: YOU STINK LIKE THE SEWER
Talonites might have fun with this code too, being able to get super stinky. Orcs and goblins wouldn't mind probably, but the more civilized races wouldn't be so tolerant of it, especially not sunites. And it might get the bathhouses some more player traffic. Probably would need some tweaking to those to make it work.
I dunno just a crazy thought I had.