Endurance Feat

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Athon
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Endurance Feat

Post by Athon » Tue Jul 20, 2010 5:12 pm

I would like to see the endurance feat fall in line with the rest of the 3.5 changes in FK:

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ENDURANCE [GENERAL]
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
That is how it is worded according to the Wizards website. To see it applied in game, certain changes would need to be made. My suggestions:
  • +4 bonus to checks for swim
    +4 bonus to con checks for underwater breathing (or however the game has it coded)
    Extended duration between getting hungry or thirsty
    +4 bonus to suffocation (I believe there is an Umberlee domain spell that fills its target's lungs with water?)
There are then three bonuses not accounted for: running, forced march, and hot/cold environments. I'm pretty sure the last two currently have no effect in the game so I'll disregard them for now. But we could keep the similar function of the current endurance feat to increase stamina (increasing the amount of moves you can go) to replace the "constitution checks made to continue running." Although, maybe lessen the effect it has?

I don't really see the endurance feat being too useful right now, nor does it fit with current 3.5 rules. I'd like to see it changed to a one-rank feat with the above-mentioned benefits, just like the handbook dictates. It will then have some useful purposes as well some RP benefits (the extended duration for hunger/thirst).


EDIT: I just thought of a possible idea for the continue running aspect of this feat. Instead of adding a set number of movement points, this feat allows you to make a roll when you run out of movement points. If you succeed, you 'endure' and gain a small number (like 5-10%?) of movement points to keep on moving. If you fail, you have to rest. Maybe it could be modified so that if you succeed the check, you can't do the check again until you rest back up to 100%?
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
Nysan
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Re: Endurance Feat

Post by Nysan » Tue Jul 20, 2010 6:11 pm

I believe the spell you are looking for is Drown, a druid and domain spell. That spell has enough checks and resistances in place to not have to worry much about it. Still, a check to reduce damage from underwater swimming 'drowning' sounds interesting.

Speaking as someone with characters with this feat, I find its current form useful... especially in mining, swimming, or long trips pulling a cart. If this suggestion is about adding to the feat, I'm all for it, but I would hate to see the stamina bonus go away.
-Gilain- -Trilev- -Siros-

You do not need to change the world, merely leave it a little better than how you found it.
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