Level retardation
Posted: Sat Jul 24, 2010 10:56 pm
Anyone who has played Everquest 2 knows about this...
Being a low level - mid level PC its hard to find people to RP/quest/kill things with. Asking to help someone lower grants the same answer as someone who is higher. "Were not the same skill level so I/you would be useless or quickly die". This is doubly hard for PC's who don't spend time within the common MS areas with a lot of people.
What I propose is to make a command that while grouped forces the higher level characters to lose a bonus to (one or some) to hit/damage/hp/AC/etc in order to help negate the level gain bracket.
This command would be optional (by the higher level PC's). It would be a visible affect (like dark-vision) but not show up under affects. The EXP gain for the higher level PC would be the same as his normal level, but the group CR would be lowered, allowing lower level PCs more gain.
This being said. More people would be willing to go out and help Lower level PC's knowing they weren't decreasing the XP gain for the lower levels.
Being a low level - mid level PC its hard to find people to RP/quest/kill things with. Asking to help someone lower grants the same answer as someone who is higher. "Were not the same skill level so I/you would be useless or quickly die". This is doubly hard for PC's who don't spend time within the common MS areas with a lot of people.
What I propose is to make a command that while grouped forces the higher level characters to lose a bonus to (one or some) to hit/damage/hp/AC/etc in order to help negate the level gain bracket.
This command would be optional (by the higher level PC's). It would be a visible affect (like dark-vision) but not show up under affects. The EXP gain for the higher level PC would be the same as his normal level, but the group CR would be lowered, allowing lower level PCs more gain.
This being said. More people would be willing to go out and help Lower level PC's knowing they weren't decreasing the XP gain for the lower levels.