Leatherworking
Posted: Sat Aug 07, 2010 10:12 pm
Ive noticed some peculiar things with leather working as of the last changes. Hides are being treated the same as metal for quantity used to make an item.
( the inferior-grade tanned hide of a lizard man (perfect)
construct armour hands liz leather
construct armour hands liz studded
I would have the amount needed to create armor lowered for producing leather armours or be able to get multiple skins from one mob.
The reason behind this is simple. Skinning (slice) isn't near as simple as mining is. You have to 1) skin the mob 2) you only get 1 skin per mob and 3) have to find said mob multiple times and skin it.
Theres more to be said. But ill leave that for a bit.
( the inferior-grade tanned hide of a lizard man (perfect)
construct armour hands liz leather
(Im not big on armour types.. but doing a quick search on google.com or dictionary.com ... i cant figure out what a cuiret is? Im going to assume gloves...)You don't have enough of the inferior-grade tanned hide of a lizard man to make a leather cuiret
You ask Harroghty 'cuiret... what is it?
Harroghty answers you with 'Ah. It's a type of light, leather body-armor.'
You ask Harroghty 'Haha! Is a cuiret worn on the hands?'
Harroghty answers you with 'No, it should be on the body.
construct armour hands liz studded
construct armour hands liz hideYou don't have enough of the inferior-grade tanned hide of a lizard man to make studded leather gauntlets.
You don't have enough of the inferior-grade tanned hide of a lizard man to make hide gauntlets.
I would have the amount needed to create armor lowered for producing leather armours or be able to get multiple skins from one mob.
The reason behind this is simple. Skinning (slice) isn't near as simple as mining is. You have to 1) skin the mob 2) you only get 1 skin per mob and 3) have to find said mob multiple times and skin it.
Theres more to be said. But ill leave that for a bit.