The Feeblemind spell in DnD source reduces the target's INT and CHA to 1, and is permanent.
The Feeblemind in FK reduces the target's INT and CHA by 5 each, and lasts a very short time.
I do not know if this is a bug or merely an intentional variation.
feeblemind
feeblemind
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Re: feeblemind
The amount of reduction is actually variable, depending on the caster, but otherwise what you say above is true. I don't know the reasons/reasoning behind it. Does anyone? Is there an argument that it should be changed, beyond just matching canon, or an argument for why it should not?
Re: feeblemind
Same argument could be made for Blindness spell; it's supposed to be permanent unless properly treated magically. I think there's a few others out there, too.
As for arguments against it, in D&D Feeblemind is a very, very potent spell. It can essentially lock an Arcane Caster down . It's basically a one-hit KO with a fairly caster-favored odds. The spell is so powerful, in fact, that I generally house-rule against its availability in my campaigns.
In a fight, it can ensure victory. The only ways to protect against it is spell resistance (which as far as I know, Spell Resistance spell is not in-game and anti-magic shell offers very lackluster Spell Resistance [which I thought I bug reported, but I guess it's still not approved?]) which is even lower than it's lower level equivalent, "Spell Resistance," is supposed to.
Mind Blank SHOULD prevent it, but that spell is easily dispelled.
As for arguments against it, in D&D Feeblemind is a very, very potent spell. It can essentially lock an Arcane Caster down . It's basically a one-hit KO with a fairly caster-favored odds. The spell is so powerful, in fact, that I generally house-rule against its availability in my campaigns.
In a fight, it can ensure victory. The only ways to protect against it is spell resistance (which as far as I know, Spell Resistance spell is not in-game and anti-magic shell offers very lackluster Spell Resistance [which I thought I bug reported, but I guess it's still not approved?]) which is even lower than it's lower level equivalent, "Spell Resistance," is supposed to.
Mind Blank SHOULD prevent it, but that spell is easily dispelled.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights