Thieves and miscellaneous fighting things

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Brar
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Thieves and miscellaneous fighting things

Post by Brar » Sat Dec 25, 2010 11:13 pm

Hey there, as I'm playing my thief I'm wondering a few things and would like to share with you.

First, skills order.
Why makes circle stab which is basically the rogue main fighting skill so high level, same for dual wield, should be more feat depend than level dependant.

Second, kick, punch and the like.
Why not simply remove those "additional attacks" skills altogether? It would render the lower level fighter mobs far less deadly, and I don't see why some should have extra skill attacks?
I would rather see others skills like bash made into trip and more than once a fight. Bluff skill that gives a 'no dex' attack, tactive things to do in a fight rather than additional attacks.

Just random thought while playing low levels :)

Brar
Your friendly house-elf,
Brar
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