Unidentifyable magical items
Posted: Wed Dec 29, 2010 10:03 am
This is a post following Nysan's note in my identify on Merchants post. As it's a separate subject, I continue here ...
I think some of those magical properties come from the fact the item can be activated at some specific place / with a specific mob at a specific quest point.
I find it also really fustrating to have magical items that do nothing (even if the magical flag is IC considering its use in the quest).
Those items are sold / handed out as magical items when they are of no more use or if the holder found it without information / forgot the information about what it's for.
Maybe we should agree to keep the magical flag only for items that really have a lifetime magical property / activation.
For those one use quest item, not use the magical flag, maybe add in the long description the fact that there are runes or a glow or whatever on the item.
Would make the part between real magical items and 'one use quest activation items', and it would remove quite some frustration for me.
It is fun to ICly run around trying to find information about un unkown magical item. You loose all the fun when you find more and more such items and see others have the same than yours and have abandonned their search for a while now.
If people agree with that, could we fix those items progressively posting them in a specific thread?
El
I have noticed wandering in the game more and more magical items (coming from the underdark?) that would not show anything on identify.Nysan wrote:It is not so much a matter of like/dislike of this idea, for me. It is more a distrust of identify and its failure to identify a number of magical items. Until that issue is worked out, I have been avoid identify related ideas. I'm not against shops offering free identifying on items, I'm against the dreaded "magic flag without information".
I think some of those magical properties come from the fact the item can be activated at some specific place / with a specific mob at a specific quest point.
I find it also really fustrating to have magical items that do nothing (even if the magical flag is IC considering its use in the quest).
Those items are sold / handed out as magical items when they are of no more use or if the holder found it without information / forgot the information about what it's for.
Maybe we should agree to keep the magical flag only for items that really have a lifetime magical property / activation.
For those one use quest item, not use the magical flag, maybe add in the long description the fact that there are runes or a glow or whatever on the item.
Would make the part between real magical items and 'one use quest activation items', and it would remove quite some frustration for me.
It is fun to ICly run around trying to find information about un unkown magical item. You loose all the fun when you find more and more such items and see others have the same than yours and have abandonned their search for a while now.
If people agree with that, could we fix those items progressively posting them in a specific thread?
El