Disguise and various formats of it

For the discussion of general topics about the game.
Echet
Sword Apprentice
Sword Apprentice
Posts: 51
Joined: Sat Sep 27, 2003 7:24 am
Location: Spokane

Disguise, what are the limits?

Post by Echet » Sun Jan 04, 2004 6:46 am

Okay, this is fairly simple question.

When a character uses disguise, they're allowed to change their adjective for a while. But how far can a disguise go? Obviously, a person might change their description to go along with it. But how much can a person change the way they look?

Echet
Aegir
Sword Journeyman
Sword Journeyman
Posts: 143
Joined: Tue Jul 29, 2003 8:49 pm
Location: Waterdeep
Contact:

Post by Aegir » Sun Jan 04, 2004 8:16 am

Well, they can change everything and anything really, their description, adjective, clothing... only thing they can't change is sex and race.
Rhelian

Post by Rhelian » Sun Jan 04, 2004 8:42 am

Depends how well you're able to RP as well - if you're inept at disguise, maybe only do slight changes, progressively getting better and more believable as you improve at the skill.

For example, at lower levels of competency, you could change your hair colour a bit, false mustach, the od mole on your face, while at a higher level you could make different moulds and change the shape of your nose and cheeks and forehead :)
Tychina

Post by Tychina » Sun Jan 04, 2004 2:58 pm

What about "impersonating" someone else. ie. can a character using disguise change their adjective/description to look like another character in the game?
Aegir
Sword Journeyman
Sword Journeyman
Posts: 143
Joined: Tue Jul 29, 2003 8:49 pm
Location: Waterdeep
Contact:

Post by Aegir » Sun Jan 04, 2004 6:40 pm

If you can pull it off well enough to fool people, good on you :)
Telk
Sword Grand Master
Sword Grand Master
Posts: 333
Joined: Wed Sep 15, 2004 12:18 am
Location: Waterdeep

Post by Telk » Tue Sep 28, 2004 5:06 am

What about changing eye color? I don't really see a IC way to do it in the timeframe that FK is set in. So just simply don't do it?
User avatar
Gratey
Sword Master
Sword Master
Posts: 150
Joined: Wed Sep 03, 2003 10:43 pm

Post by Gratey » Tue Sep 28, 2004 5:25 am

That goes more with the Description.....Gratey, if he could disguise I would see it possible to change their eyes.....The only thing I see possible for the time frame is wigs or false teeth.
Telk
Sword Grand Master
Sword Grand Master
Posts: 333
Joined: Wed Sep 15, 2004 12:18 am
Location: Waterdeep

Post by Telk » Tue Sep 28, 2004 6:01 am

How would you ICly change the color of your eyes? It's not like you can pop a contact in :P That's what I am wondering.
User avatar
Gratey
Sword Master
Sword Master
Posts: 150
Joined: Wed Sep 03, 2003 10:43 pm

Post by Gratey » Tue Sep 28, 2004 6:27 am

Allright, A transmuter Alteration spells cause a change in the properties of some already existing thing, creature or condition. This is accomplished by magical energy channeled through the wizard. Transmuters must have a high dexterity, and half-elves are able to become Transmuters.


I hope that clears a little something up but for a rogue or a thief I dont know
Telk
Sword Grand Master
Sword Grand Master
Posts: 333
Joined: Wed Sep 15, 2004 12:18 am
Location: Waterdeep

Disguise, what are the limits?

Post by Telk » Tue Sep 28, 2004 5:54 pm

Kind of forgot about transmuters when posting. :lol: Thanks :) If a rogue is able to disguise maybe have them RP with a transmuter, the transmuter may RP casting a spell and changing the eye color for as long as the disguise lasts etc.
User avatar
Andreas
Sword Grand Master
Sword Grand Master
Posts: 720
Joined: Fri Aug 01, 2003 4:55 am
Location: Mobile, Alabama
Contact:

Hooded Cloak and enshroud - combined threads

Post by Andreas » Sat Jun 11, 2005 5:15 pm

Is there any way to make an objprog for a hooded cloak that would load a hood and force you to wear it then remove and junk it with commands to simulate such?

This type of obj was available elseMU* where I built. I'm not sure of the coding details but here's how it worked:

wearhood
(hood loads into PC inventory and forces PC to wear hood head)
echo PC draws the hood of their cloak over their head.

remhood
echo PC draws the hood of their cloak back.
(hood forces PC remove hood then junks)

The prog was actually set on the HOODED CLOAK object with the hood itself being a separate object that loaded and junked when worn or removed. Removing the cloak itself also junks the hood.
Helm keep thee.
Gwain

Post by Gwain » Sat Jun 11, 2005 5:41 pm

This would be incredible! One question, will it cause any lag or will it happen instantaeneously?
Gwain

Post by Gwain » Sat Jun 11, 2005 10:09 pm

When and if the hood is scrapped through combat or damage will the whole cloak be scrapped?
Zilvryn
Sword Grand Master
Sword Grand Master
Posts: 340
Joined: Fri Feb 27, 2004 11:55 am
Location: Menzoberranzan
Contact:

Post by Zilvryn » Sun Jun 12, 2005 12:40 am

I've seen this on a dif MUD, when the hood is up, you only see "a cloaked hooded figure".

It works amazing. When the hood is down you see the full adj. This would be amazing if it could be added.
What matters the most is how well you walk through the fire.
User avatar
Andreas
Sword Grand Master
Sword Grand Master
Posts: 720
Joined: Fri Aug 01, 2003 4:55 am
Location: Mobile, Alabama
Contact:

RE: Hooded cloak

Post by Andreas » Sun Jun 12, 2005 1:23 am

I like the adj change bit too! Shouldn't be too hard to do, right? Along the lines of shapechange/polymorph?
Helm keep thee.
User avatar
Kregor
Sword Grand Master
Sword Grand Master
Posts: 1474
Joined: Sun Jul 11, 2004 6:14 am
Location: Baldur's Gate

Post by Kregor » Sun Jun 12, 2005 3:46 am

maybe more like a disguise? So that an onlooker has a perception chance to see neath the hood to who the "cloaked, hooded figure" really is.

EDIT: also so that pulling the hood over your head wouldn't strip you naked, like shapechange would :shock:

Having such a thing would be a great stealthy kind of thing
Last edited by Kregor on Sat Jun 25, 2005 5:56 pm, edited 1 time in total.
"There is no safety for honest men except by believing all possible evil of evil men."

Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
User avatar
Kregor
Sword Grand Master
Sword Grand Master
Posts: 1474
Joined: Sun Jul 11, 2004 6:14 am
Location: Baldur's Gate

Post by Kregor » Sat Jun 25, 2005 5:47 pm

I think I see how the cloak could work as far as disguising someone, it would have to give the wearer disguise skill (if not already possessed) at whatever level was decided it should be able to conceal one's identity (I would think no more than apprentice level, it is, after all, just a normal hooded cloak. To keep the newfound disguise skill from being abused, have the object intercept the disguise command when worn, so that a player wearing it couldn't use the skill directly.

Then with the command progs to pull the hood on, intercept with "mpforce $n disguise cloaked, hooded" for the adjective, and "mpforce $n disguise preset description mentioning the hood and cloak and not much more" for the desc...

For the command prog to remove the hood, having "mpforce $n disguise" will reset the original adjective and desc.

and then of course, you would want a remove_prog to mpforce removing the disguise, as well as removing the disguise ability.
"There is no safety for honest men except by believing all possible evil of evil men."

Kregor - Ranger of Tangled Trees
Rozor - Lady Luck's Duelist
Tygen - Ranger-Bard of Mielikki
Natasha
Sword Journeyman
Sword Journeyman
Posts: 133
Joined: Mon Oct 25, 2004 6:27 am
Location: Unknown

Enshroud

Post by Natasha » Wed Jun 29, 2005 6:09 am

This would be like disguise, but simpler, yet higher level due to its advantages. Maybe it could even just be something coded into items that are large and worn over?

You wear a large item over your equipment, showing something such as "a tall/short (dependant on their height compared to yours) figure is here." instead of the normal adjective. Maybe if this were associated into items you could open and close them? This would also allow concealment of equipment on you such as weapons, etc.

Mainly this is so disguises would be able to get past race, as I think a yuan-ti walking in a crowd but wearing a large overcloak shouldn't be able to be discerned as such, for example.

Natasha
Isolrem
Sword Grand Master
Sword Grand Master
Posts: 693
Joined: Mon Feb 21, 2005 9:20 pm

Disguise

Post by Isolrem » Sat Jul 02, 2005 12:48 am

A character may hide his identity, description and partial attires with a hood and cloak.
E.G.
A broad-shouldered human called Moptuk is here
Description
Veins outline the muscular arms of
this human, who stands over 6' tall
and walks in deep and heavy strides.
Equipment
Body: Leather Armor
Around Body: A flowing cloak
Head: A hood
Legs: Peasant trousers
Left hand: Crude Shield
Right hand: The holy sword of kings

Moptuk uses disguise

A cloaked and hooded figure is here
Description
He wears a loose cloak and covers his
face, making his features undistinguishable
Equipment
Around Body: A flowing cloak
Head: A hood
Left hand: Crude Shield
Right hand: The holy sword of kings
Chars: Aryvael et all.
Athon
Sword Grand Master
Sword Grand Master
Posts: 615
Joined: Sat Jun 05, 2004 6:16 am
Location: Tantras

Post by Athon » Sat Jul 02, 2005 1:24 am

Please make sure there aren't already skills like this in the game. This is a skill that the rogues guild has had for quite some time.

Help disguise

Syntax: disguise <long description>

This disguse command sets what is seen of you when someone enters a
room in which you are standing. You will give yourself away as soon as
you speak however. If you have a disguise kit you will be better at
the skill.

* This skill is affected by the type of armour you wear. Heavier armour
will increase the chance of failure in this skill.
~Vanguardier Athon, High Priest of Torm~
~Moranall, Fighter of Waterdeep~
Post Reply