FK Connectivity Issues

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Athon
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FK Connectivity Issues

Post by Athon » Wed Aug 10, 2011 5:23 pm

I've spoken with Mask about this before, but they [finally] upgraded the computers at work to Windows 7 and now I cannot connect to FK through zMud.

I used to connect through port 23, now it won't connect. I tried port 80 (html port) and I get the "connected to host forgottenkingdoms.org" but I do not receive any data from FK.

So I try FANG and it connects. I see that it uses forgottenkingdoms.org:443 so I tried that in zMud, and I get that the "host is unreachable."

Also notable is that I can connect to the testport through zMud.

Does anyone have some suggestions as to possible fix for this?
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Re: FK Connectivity Issues

Post by Brar » Wed Aug 10, 2011 8:09 pm

Have you tried port 4000? it's usually not monitored by firewalls and crappy admins... much like port 4500 ;)
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Re: FK Connectivity Issues

Post by Athon » Wed Aug 10, 2011 8:32 pm

Brar wrote:Have you tried port 4000? it's usually not monitored by firewalls and crappy admins... much like port 4500 ;)
Yeah, I've tried 4000 as well.

My main questions are:

1) Why does it connect to port 80 but not receive any information from FK (aka a blank screen)?

2) Why can I connect to 443 through FANG but not zMud?


I can use FANG, but it's definitely less-preferential to zMud. I just have a hard time using anything other than zMud.
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Re: FK Connectivity Issues

Post by Nylo » Wed Aug 10, 2011 8:41 pm

As for question one, that's easy - port 80 is reserved for http traffic(websites) - it can't be used by telnet, so essentially you're telling it to use zmud as a web browser, which it's not set up for.

EDIT: Question 2 I'm not sure about, but just so you know, 443 is the port for https - it's not reserved, as 80 is, but it could conceivably cause difficulties.
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Re: FK Connectivity Issues

Post by Athon » Wed Aug 10, 2011 9:04 pm

Nylo wrote:As for question one, that's easy - port 80 is reserved for http traffic(websites) - it can't be used by telnet, so essentially you're telling it to use zmud as a web browser, which it's not set up for.

EDIT: Question 2 I'm not sure about, but just so you know, 443 is the port for https - it's not reserved, as 80 is, but it could conceivably cause difficulties.
Correct, it is the HTTP port, but it's perfectly capable of running MUDs on. I've seen several MUDs run off of ports 80 and 443.
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Re: FK Connectivity Issues

Post by Nylo » Wed Aug 10, 2011 9:13 pm

Yes - but only if port 80 is not being used for an http server. FK has a web server running on port 80, as evidenced by the fact that you don't have to type in a port address, e.g. forgottenkingdoms.org:82
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Re: FK Connectivity Issues

Post by Harroghty » Thu Aug 11, 2011 1:28 am

I use Z-MUD 4.62 (32 bit) on my PC with Windows 7.

I connect to port 4000.

I use address 193.1.99.89.

I hope that helps!
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Re: FK Connectivity Issues

Post by Athon » Thu Aug 11, 2011 6:45 pm

The URL forgottenkingdoms.org just redirects to 193.1.99.89 as it should. I've tried port 4000 and it doesn't work, either.

Nylo- FK is setup so that you can access the game through ports 80 and 443. I've connected to port 80 in the past and FANG uses port 443. If you look under the "Play" tab, it lists 23, 80, 443, and 8000 as available game ports.
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Re: FK Connectivity Issues

Post by Mask » Thu Aug 11, 2011 9:01 pm

Yo!

The reason you can't connect via port 80 is likely because you have a proxy between you and FK. Port 443 is generally not proxied as that would be considered a 'man-in-the-middle' attack - all of your 'secure' login credentials would be sent to your on-site proxy. Fang does not do anything special to connect to port 443, it just uses a normal socket 'connect' - I don't know why Zmud would have trouble connecting - it should 'just work' - don't know anything about Zmud though - maybe it has some kind of diagnostic mode where you can see what it is trying to do in some log file?

Sorry I can't be more help - I'd be happy to redirect (yet another) port to the game port if that would help, but 443 is usually the best bet.

Nylo: FK's webserver is at 'www.forgottenkingdoms.org', not 'forgottenkingdoms.org' -> if you point a web browser at forgottenkingdoms.org, it will try and log into the mud (and fail).
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Re: FK Connectivity Issues

Post by Rhytania » Fri Aug 12, 2011 12:55 am

Athon wrote:I've spoken with Mask about this before, but they [finally] upgraded the computers at work to Windows 7 and now I cannot connect to FK through zMud.
Im willing to bet that if they upgraded the client host machines to Windows 7 they probably upgraded their backside infrastructure as well. Ask your IT/SysAd guys if theyre using a new firewall system, or upgraded any access lists on the inbound/outbound interfaces on your gateway router, or point of presence. If your nice and buy him lunch and a six pack, maybe he'll add in an exemption for you on one of the mud ports.
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Re: FK Connectivity Issues

Post by Selveem » Fri Aug 12, 2011 1:20 am

I have no idea what the problem is, but I would like to completely saddle the blame on IPv6. :D
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Re: FK Connectivity Issues

Post by Lathander » Fri Aug 12, 2011 4:18 am

Bah, just do what I do. My job doesn't let me connect, so I tether my phone and use it as my internet connection. I'm not going to be happy when Verizon yanks unlimited data from my package.
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