Long range Consider feat

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Granel

Long range Consider feat

Post by Granel » Sat Jan 10, 2004 4:19 pm

How about the implementation of a long range consider feat?

Classes like the ranger and magic user could use this to determine how skilled an opppnent is from a distance instead of having to judge them at a closer vantage.

In essence, a char could observe an opponent from afar before engaging in combat.
Glim
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Post by Glim » Sat Jan 10, 2004 6:28 pm

I would like this, though why would it be a feat, couldnt it merely another use for the consider command. would help those fighting in places with aggr mobs where there isnt time to consider them before being attacked.
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Granel

Post by Granel » Sat Jan 10, 2004 10:07 pm

I think it should be a feat because it would be an extrodinary thing being able to determine the powers of another without coming face to face with them. It is not just a skill it is a capability that is honed and develeoped after all other things. In essence, something that a PC would need to strive for. Or it could be something that goes along with the consider option itself as a bonus to those who are incredibly observant thus a feat.

Or at least that is how I see it I could be wrong.
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Rhytania
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Post by Rhytania » Sat Jan 10, 2004 10:23 pm

Or something I think was brought up in the old boards that would tie in nicely to this skill, the old mid 16 century type spy glasses. Maybe they could extend your vision a couple of rooms more and with the feat you can actually consider your targets
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Post by Echet » Sun Feb 15, 2004 9:26 pm

Hmm, I don't think it should have to be a feat. I can usually tell if some guy in the next room is big enough to pulverize me or not. But hey, maybe people in Faerun are nearsighted :shock:

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Nikkos

Post by Nikkos » Mon Feb 16, 2004 6:07 pm

I can usually tell if some guy in the next room is big enough to pulverize me or not.
In FK the next room could be a room (in an inn), a block away (a city street), or 30 miles away (a wilderness room).

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Rhelian

Post by Rhelian » Fri Feb 20, 2004 8:43 am

That's a similar distance you can shoot projectile weapons. If you can shoot an arrow or ten into someone three rooms away (90 miles wilderness) then there shouldn't be a problem being able to roughly judge how strong they are from one room away.
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Post by Cyric » Fri Feb 20, 2004 9:36 am

Why should it even be implimented? Usually, it is experience that tells me if I can take a down a certain enemy. The experience I have with mobile A will tell me if I can take out mobile A. This, to a degree, should also be your character's way of judging the strength of something.
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Post by Nysan » Fri Feb 20, 2004 11:55 am

Cyric has a point, folks. The NPC itself 9 times out of 10 tells you how tough it is. I don't need a feat or skill to tell me that dragon two rooms over would give me a run for the money or that the skeleton over there is a bit easier to knock down. As for other characters, never want to see a way to judge another character correctly put in, take the fun out of it. Just my thoughts of course.

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Post by Glim » Fri Feb 20, 2004 11:03 pm

But now your saying that something they tell you you should do in the newbie temple before mobs shouldnt be done, isnt that kinda contradicting what a new player is taught? What if this person has no experience with these creatures and doesnt know what a dragon or a lich is? I sometimes have no clue what a creature looks like from two rooms over , or how hard it could be, it would nice being able to judge yourself against something before attacking it, or it attacking you.

(i.e. a quaggoth three rooms over could be a small underdark bunny or a undead type of dragon [as for me I would judge the bunny harder, its GOT TEETH!])
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
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Post by Cyric » Sat Feb 21, 2004 1:02 am

Consider can be found in all muds because it is a device to help those new to a mud actually know which mobiles they can take on and level. However, when considering a red dragon, could you tell that it is the most intelligent of the evil dragons? Or when considering a lich, what spells it can cast? Just by looking them up and down, probably not. So why don't people attack them? Because they know them to be strong creatures and don't feel like dying. :D

All in all, consider is there to introduce a PC into a mud. I believe it only compares your hp's to the mobiles hp's. I'm saying that, though it helps introduce people to the mud, it is largely inaccurate and isn't used as much out of the temple.
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