Ingots Required for Crafting (Armor)?

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Selveem
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Ingots Required for Crafting (Armor)?

Post by Selveem » Sat Nov 12, 2011 6:05 am

I have begun to try to craft something other than shields recently as I was told that crafting items at your best/near best helps you raise your skill quicker.

When I tried to make a banded mail suit of armor for the body location, I had 19 pieces of steel ore on the ground in front of the forge. When I attempted to craft, I got the following:
<100%hp 97m 100%mv> construct armor body steel 'banded mail' medium
You must have metal as a raw material to make a banded mail coat of plates.
Suspecting this was just that the code was not recognizing I had 19 pieces strewn about the room, I picked one up and tried again:
<100%hp 97m 100%mv> get ingot
You get an average-grade ingot of steel.

<100%hp 97m 100%mv> construct armor body steel 'banded mail' medium
You don't have enough of an average-grade ingot of steel to make a banded mail coat of plates.
So, assuming that you don't need to hold more than 6 steel ingots to craft, I suspect you need more than 19 to make a single banded mail coat? I have no way of verifying as the help files don't state how much of anything is required.
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Re: Ingots Required for Crafting (Armor)?

Post by Raona » Sat Nov 12, 2011 8:24 pm

For a human-sized creature, 9 ingots of metal are required for a banded mail suit of armor. They must be on your person. One can be held in each hand. If that's not enough (it sounds like in your case it might not be), currently code would require you enhance your ability to hold things so you can have nine on your person at one time. If you would like that changed, please make an enhancement suggestion.
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Re: Ingots Required for Crafting (Armor)?

Post by Selveem » Sat Nov 12, 2011 9:43 pm

Does that occur via bug report thread?
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Re: Ingots Required for Crafting (Armor)?

Post by Nysan » Sat Nov 12, 2011 9:53 pm

As Roana said, all materials must be on your person... that means held or in inventory. That includes ingots, hammer, and coin. Yes, this was changed from the old way, some time ago, where it merely needed to be in the same room.

Annoying, a bit (try holding ingots and coin for full plate sometime), but workable via enhancement abilities, such as a "Slink" spell and ensuring you are not wearing anything that negatively impacts Dex/inv numbers.

That said, I have an very old dream that we could use metals in 'special' containers, along the same lines as spell pouches function for spells. No idea how restrictive those 'special' container codes are, but it is a dream. Make our ore/metal bags really mean something to tradesmen. Help make things a little less irritating for people that don't have a 0/20 inv. :lol:
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Re: Ingots Required for Crafting (Armor)?

Post by Nysan » Sat Nov 12, 2011 9:56 pm

Selveem wrote:Does that occur via bug report thread?
Not a bug, just the way things are these days. Inv or bust.

If you mean alternatives/enhancing the process, game suggestion thread methinks.
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Re: Ingots Required for Crafting (Armor)?

Post by Selveem » Sat Nov 12, 2011 10:13 pm

Difference is it didn't used to be that way. If it had, I'dve never been able to craft in the first place, much less get past Expert.

I'll post in game suggestions.
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Re: Ingots Required for Crafting (Armor)?

Post by Raona » Sat Nov 12, 2011 10:57 pm

Yes, game suggestions, please, and try to get consensus on a the best fix (by talking it over in that forum). I was going to suggest a check on ore bags too, but I don't craft enough to really know if that would do the trick, or if something else would be better. (Like making ingots stack the way coins do?)
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Re: Ingots Required for Crafting (Armor)?

Post by Athon » Sun Nov 13, 2011 12:20 am

Selveem wrote:<100%hp 97m 100%mv> construct armor body steel 'banded mail' medium
You must have metal as a raw material to make a banded mail coat of plates.
You can craft from items off the floor. However, don't use the keyword of 'steel' as your metal choice or else it will refer to something else that's steel in the room (like the steel bell in Feindra's shop).

Use the keyword of 'ingot' and it will work just fine.

It is 9 for a banded mail body piece.
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Re: Ingots Required for Crafting (Armor)?

Post by Selveem » Sun Nov 13, 2011 2:01 am

Hm, but if I don't use "Steel" then I can't craft..
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Re: Ingots Required for Crafting (Armor)?

Post by Athon » Sun Nov 13, 2011 3:33 am

Code: Select all

construct armour shield ingot 'heavy metal shield'
That just worked for me when I constructed from items on the ground. The keyword used in that string just sets what item is your source. So if the only ingots on the ground are low-quality ingots of steel, using 'ingot' should work.
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Re: Ingots Required for Crafting (Armor)?

Post by Nysan » Sun Nov 13, 2011 6:58 pm

Just tested on ground, keyword 'ingot' would work (and don't misspell ignots it like me), but be CAREFUL. As Athon mentioned, only have the one stack of ingots on the ground at one time, such as 'low quality ingots of steel". Attempting it with multiple stacks of steel, copper, and tin ingots on the ground messes with the command... or worse can use the wrong stack. Which is all odd to me since it didn't accept ground items for the longest time after the big change. I'm out of date again!
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Re: Ingots Required for Crafting (Armor)?

Post by Raona » Mon Nov 14, 2011 12:15 pm

Likely Mask saw this post and tweaked things on the fly for us! If there is a persisting problem that using "ingot" as the material can not get around, please post in detail what you are trying to do here.
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Re: Ingots Required for Crafting (Armor)?

Post by Selveem » Mon Nov 14, 2011 12:52 pm

Yeah, I did test and it did work from the ground. Thanks. It'd be nice if 'steel' (or any other material a crafter is trying to use) would only target ingots, too.. Would make the process more fluid for a newer player trying to get it to work if he/she has only ever read the helpfile.
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Re: Ingots Required for Crafting (Armor)?

Post by Nysan » Mon Nov 14, 2011 6:49 pm

Selveem wrote:Yeah, I did test and it did work from the ground. Thanks. It'd be nice if 'steel' (or any other material a crafter is trying to use) would only target ingots, too.. Would make the process more fluid for a newer player trying to get it to work if he/she has only ever read the helpfile.
Many rooms that are smith-craft ready have other items in them that already have 'steel' as a keyword. So there is a constant conflict there. I haven't had time to mine other materials to test. Are we saying crafting off the ground doesn't see other metal keywords like copper, tin, gold, or titanium as well?
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Re: Ingots Required for Crafting (Armor)?

Post by Athon » Mon Nov 14, 2011 7:08 pm

As long as there are no other objects in the room with the metal keyword (tin, copper, lead, etc.) then using the metal as the string/keyword will work fine.

Note that using 'ingot' as your string should work 100% of the time since I highly doubt that 'ingot' is an adjective anywhere else in the game.

This is just acting like FK acts in EVERY situation: when you take something, whether it be from a pack or on the ground or what-not, the code checks your keyword against where it's looking. It has to do this in some order since it is just a computer-based code. And the default order lists old objects first, thus putting things like "a steel forge" ahead of your steel ingots and as such, the game tries to craft a weapon from the forge, which it cannot do.
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Re: Ingots Required for Crafting (Armor)?

Post by Nysan » Mon Nov 14, 2011 7:31 pm

That's what I thought!

Curse the bells and other steel keyword items to the darkness pits, but copper and gold are fine. :mrgreen:
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Re: Ingots Required for Crafting (Armor)?

Post by Athon » Mon Nov 14, 2011 7:42 pm

Also:

If you have lots of ingots on the ground but want a certain type, then:

Code: Select all

construct armour body 'outstanding-grade ingot of mithril' 'full plate' masterwork
will suffice too. You're not limited to one word or a metal in this input. It's just a string variable. The metal of the crafted item is set by the ingot, not what you put into the command.
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Re: Ingots Required for Crafting (Armor)?

Post by Raona » Tue Nov 15, 2011 12:15 pm

Yup! Well, almost. What you put in quotes has to be limited to actual keywords for the material, and that excludes "of". You would also need to insert a size before masterwork, as in
construct armour body 'outstanding ingot mithril' 'full plate' medium masterwork
But the notion is 100% solid, and I've added an example to that effect to the construct helpfile to help folks struggling with this. Thanks for bringing it up, and all the helpful suggestions!
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Re: Ingots Required for Crafting (Armor)?

Post by Nysan » Tue Nov 15, 2011 6:47 pm

Is it sad that I know the exact amount of coin needed to craft the example item? I craft too much. :cry:

I missed that but yeah, 'of' messes keywording up, never use it. And size does matter, just ask a centaur or a goblin staring at medium sized gear.
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Re: Ingots Required for Crafting (Armor)?

Post by Athon » Wed Nov 16, 2011 8:25 pm

Raona wrote:Yup! Well, almost. What you put in quotes has to be limited to actual keywords for the material, and that excludes "of". You would also need to insert a size before masterwork, as in
construct armour body 'outstanding ingot mithril' 'full plate' medium masterwork
But the notion is 100% solid, and I've added an example to that effect to the construct helpfile to help folks struggling with this. Thanks for bringing it up, and all the helpful suggestions!
Just an FYI, using the string 'average-grade ingot of lead' worked for me with ingots on the ground, so "of" isn't messing the string up.
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