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Armorsmithing Suggestion

Posted: Sun Nov 13, 2011 1:57 am
by Selveem
Currently Armorsmithing requires you to have in some cases up to 9 ingots (of the same quality) in your inventory to attempt to craft.

The amount of items you can carry is based on how much Dexterity you have as well as your current level. For instance, if you have 12 Dexterity you should be able to hold 12 items in your inventory at once. If you are only level 19, then you can only hold 5 items of your maximum 12.

Additionally, to craft you must also be wielding the tool of your trade. Because of this, holding 9 items in your inventory can be rather difficult to achieve - especially at low levels. If you have less fortunate Dexterity, you're pretty much out of luck.

Since I suspect the likelihood of requesting less ingots to craft will be the recipient of much support, I was hoping to garner support with a different suggestion:

Allow ingots on the ground to be used in conjunction with construct command.

I'm also open to other viable solutions. Ideas, people?

Re: Armorsmithing Suggestion

Posted: Sun Nov 13, 2011 2:09 am
by Selveem
Update: apparently you can craft from the ground as you used to be able to, but common armor material such as "steel" won't work if you're wearing something steel (such as a steel smithing hammer).

Suggestion change to allow construct command to only use target ingots, not anything else.

Re: Armorsmithing Suggestion

Posted: Mon Nov 14, 2011 11:57 am
by Raona
Selveem wrote:Update: apparently you can craft from the ground as you used to be able to, but common armor material such as "steel" won't work if you're wearing something steel (such as a steel smithing hammer).

Suggestion change to allow construct command to only use target ingots, not anything else.
Oh, hold up...there's a fix for that then, I think? Try "ingot" as the material, as in
construct armour body ingot brigandine

If that doesn't do the trick, I'm down with this suggestion. If it does, though, a helpfile tweak is probably all that's called for.