In exploring an area the other day, I knew it was dangerous so I would often 'look' in a certain direction before heading into that room. I noticed a critter I had never encountered before and thought I should 'consider' it before entering the room. The 'consider' command doesn't appear to function this way. So I prepared myself for combat and moved into the room where the critter was. The critter then proceeded to give me the maiming of my life.
Here's the suggestion: Could the 'consider' command work on mobs in adjacent rooms, but be slightly less informative than if you're standing right next to the mob? Currently, the 'consider' command only works on mobs in the current room, which is more or less useless for rooms with mobs set to auto-beatdown upon entering.
So why not have the 'consider' command from a distance return slightly less information? Right now it returns something like:
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The dummy is more experienced than you.
The dummy is stronger than you are.
Why not:
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consider <direction> <target>
The dummy is more experienced than you.
ICly, you wouldn't be able to really determine loads of information about a mob from a distance, but you would be able to tell roughly how large it is and potentially how powerfully it is (assuming it isn't hiding, disguised, etc.).