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When A Fly Spell Wears Off

Posted: Sat Feb 04, 2012 12:13 am
by Bellayana
So I was just thinking, when someone is flying and a fly spell wears off there should be some falling damage or at least a check made to see if they do not land correctly and damage themselves. This message is brought to you by the PRF. (Players for Responsible Flying)

Re: When A Fly Spell Wears Off

Posted: Sat Feb 04, 2012 12:22 am
by Gwain
Well usually when you stop flying you see an echo where your feet slowly float to the ground. Fly is a developed spell, meaning that a wizard or mage of power a long time ago came up with it from start to finish, with one of its larger benefits being relative safety. I could see flying cause by other elements, catapult, falling or jumping high being more dangerous though.

Re: When A Fly Spell Wears Off

Posted: Sat Feb 04, 2012 1:59 am
by Mele
Just because you have fly on, rp healthy suggestion, doesn't mean you're FLYING in the air! :) It'd be silly if I was standing in ms with fly on, hovering low to speak to people, and I broke my leg!

Re: When A Fly Spell Wears Off

Posted: Sat Feb 04, 2012 2:06 am
by Gwain
Complete agreement with Mele. Hovering is another great example.

EDIT: Instead of posting a response I just want to say that the title of this thread reminds me of the song "When a man loves a woman"

Re: When A Fly Spell Wears Off

Posted: Sat Feb 04, 2012 6:45 am
by Selveem
Please check the info on the flying spell. It's a feature of the spell that you descend to a certain point. I doubt any wizards would fail to refresh their fly spell IC or plan to land before they could possibly take falling damage.

Re: When A Fly Spell Wears Off

Posted: Sat Feb 04, 2012 2:10 pm
by Kallias
However, a dispelled fly would be entirely different. While I don't believe it should cause damage - 1d4 rounds of being stunned seems entirely appropriate.

In general, falling damage is the most broken aspect of pen and paper dnd. It's super broken. With one wish spell you can do something like 90238409324908092332 damage points over a mile radius in 5 foot sections. I've always tried to avoid it.

Re: When A Fly Spell Wears Off

Posted: Sat Feb 04, 2012 2:48 pm
by Selveem
Kallias wrote:However, a dispelled fly would be entirely different. While I don't believe it should cause damage - 1d4 rounds of being stunned seems entirely appropriate.

In general, falling damage is the most broken aspect of pen and paper dnd. It's super broken. With one wish spell you can do something like 90238409324908092332 damage points over a mile radius in 5 foot sections. I've always tried to avoid it.
Not true..
Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.

Re: When A Fly Spell Wears Off

Posted: Sat Feb 04, 2012 4:01 pm
by Kallias
Hard to argue with the exact definition of the spell, especially when outlined in the "fly" spell - but it's still stupid.

That applies, with the same semantics, that "delayed blast fireball" would explode if dispelled. Not to mention any other spell with typically instantaneous duration that has a duration alteration.

Though admittedly, I'm heavily biased against fly in all settings.

Re: When A Fly Spell Wears Off

Posted: Sun Feb 05, 2012 3:42 am
by Selveem
Kallias wrote:Hard to argue with the exact definition of the spell, especially when outlined in the "fly" spell - but it's still stupid.
Just to be clear, I agree with you that it seems silly that being dispelled (or even the spell waning, IMO) would allow for such concessions.