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Area Code Command: LABEL for flasks

Posted: Sat Feb 18, 2012 1:37 pm
by Raona
It would probably be near-impossible to code for all flasks, but for those generated by the treasure generator, it would be super if they could be marked/labeled like parchments are (so you could write on them once you identify them...or mislabel them intentionally, muahaha!)

i12800

Re: Area Code Command: LABEL for flasks

Posted: Sat Feb 18, 2012 1:41 pm
by Gwain
Sometimes I've found that some of the quest reward potions do display their contents to me, though temporarily. Not sure why it happens or how. Its been mostly cure potions.

Re: Area Code Command: LABEL for flasks

Posted: Sun Feb 19, 2012 4:54 am
by Enig
Your character is actually able to remember some of the potions they've drunk (an amount determined by their int, if I recall correctly) and identify potions you find in the future that do the same thing. This only applies to randomly generated potions though and if you go over your limit you'll start forgetting the first potions in memory.