How does timestop work, OOCly?
Does it affect everyone, or only those not in your group?
Is it coded to prevent you from attacking/casting spells on others for the duration of the spell, or is that something you have to be careful with to avoid abusing?
Timestop
Timestop
Kalahani Ka'uhane
Gottschalk, Witchdoctah
Gottschalk, Witchdoctah
Re: Timestop
I was going to write out this info, but it's way easier just to do this:
http://www.forgottenkingdoms.org/help.p ... earch=true
http://www.forgottenkingdoms.org/help.p ... earch=true
Re: Timestop
It's the note at the bottom that confuses me:
The help entry is written like it's hard-coded, but the note makes it sound like it's not.NOTE: A timestop spell only allows you to cast spells upon yourself.
It should not be used to attack mobs or players. It was coded to give a
wizard the chance to quaff a potion, summon additional help, re-cast
defensive spells, etc., NOT to let them singlehandedly kill many foes.
Kalahani Ka'uhane
Gottschalk, Witchdoctah
Gottschalk, Witchdoctah
Re: Timestop
As a guess I think once upon a time it was not hardcoded but because of abuse it was changed. You could always test it on a suitable NPC to make sure though.
Basically, the rule for timestop is that if you use it, don't cast or try to cast spells on anyone outside of your group while it's in effect.
Basically, the rule for timestop is that if you use it, don't cast or try to cast spells on anyone outside of your group while it's in effect.
Re: Timestop
I found this in the Player Killing help file if it helps:
c. Conduct. Combat begins when any of the involved PCs cast any spell
(on themself or another involved PC) or one PC attacks any of the others.
(PCs initiate melee combat using the MURDER command instead of KILL.)
Combat involves only PCs already present or those nearby (3 room radius wilderness,
10 room radious in an area, any distance via instant-travel spells such as "Teleport"),
but you may not use OOC means (e.g. AOL Instant Messenger, Yahoo Messenger) to
contact additional help. There is no limit on PCs involved in a PvP situation
provided that they abide these rules. All combat maneuvers (skills such as disarm,
bash, stun, etc.) and all spells are allowed, however, you may only use the time-stop
spell to prepare yourself, not to attack.
c. Conduct. Combat begins when any of the involved PCs cast any spell
(on themself or another involved PC) or one PC attacks any of the others.
(PCs initiate melee combat using the MURDER command instead of KILL.)
Combat involves only PCs already present or those nearby (3 room radius wilderness,
10 room radious in an area, any distance via instant-travel spells such as "Teleport"),
but you may not use OOC means (e.g. AOL Instant Messenger, Yahoo Messenger) to
contact additional help. There is no limit on PCs involved in a PvP situation
provided that they abide these rules. All combat maneuvers (skills such as disarm,
bash, stun, etc.) and all spells are allowed, however, you may only use the time-stop
spell to prepare yourself, not to attack.