Why do gray orcs have +1 level adjustment?
Posted: Mon Apr 02, 2012 4:02 am
Disclaimer: I know that per the handbook, gray orcs have a +1 level adjustment. However, I am challenging that in the scope of FK, this makes the race significantly harder and less desirable to play than it should be.
I'm going to do this by analyzing the gray orc race and compare it with other races, both with level adjustments and without.
Gray Orc
Stats: +2 STR, +2 WIS, -2 INT, - 2 CHA (Net gain = 0)
Darkvision (almost every race but humans get this)
Move speed: 40 ft (very high, but no effect in FK)
Scent, a tracking skill (Not coded)
Weapon proficiencies: Longaxes, bows
Light blindness (requires feat to overcome this, pretty much mandatory for all orcs)
Level adjustment: +1
Shield Dwarf
Stats: +2 CON, -2 CHA (net gain = 0)
Darkvision
Move speed: 20 ft (no effect in FK)
+2 to search, lore (not coded)
+2 to resist poison, resist magic (coded)
+1 attack vs. goblinkin, +4 AC vs giants/ogres (not sure if coded)
Weapons: Dwarven waraxes (not coded)
Level adjustment: 0
Moon Elf
Stats: +2 DEX, -2 CON (Net gain = 0)
Darkvision
Move speed: 30 ft
Immunity to sleep (not sure if coded)
+2 vs. enchantments (not sure if coded)
+2 to spot, listen, search
Weapons: double-edged blades, single-edged blades, bows
Level adjustment: 0
Aasimar
Stats: +2 WIS, +2 CHA (Net gain = 4)
Darkvision
Move speed: 30 ft
+2 to spot, listen
Daylight (special racial ability, once per day)
+5 resist to electricity, cold, acid
Level adjustment: +1
Drow
Stats: +2 INT, +2 CHA (Net gain = 4)
Darkvision
Move speed: 30 ft
Spell resistance = 11 + class level (not sure how coded in FK)
+2 will save
Abilities: dancing lights, faerie fire, darkness (each once per day)
Weapons: crossbows, single-edged blades, thrusting blades
Light blindness (similar to orcs)
Level adjustment: +2
I can go on. But this all follows a theme: if you have a net gain in stats, you get a level adjustment; additional abilities might make it +2 level adjustment. Gray orcs not only have no net stat gain, but any benefit they have aside from darkvision is not able to be coded effectively (move speed is meaningless in FK's scope and scent could only be coded like track). Furthermore, they have a penalty in light blindness, which ends up being a mandatory feat!
In conclusion, my argument is that FK should steer away from the handbook for gray orcs and remove their level adjustment.
I'm going to do this by analyzing the gray orc race and compare it with other races, both with level adjustments and without.
Gray Orc
Stats: +2 STR, +2 WIS, -2 INT, - 2 CHA (Net gain = 0)
Darkvision (almost every race but humans get this)
Move speed: 40 ft (very high, but no effect in FK)
Scent, a tracking skill (Not coded)
Weapon proficiencies: Longaxes, bows
Light blindness (requires feat to overcome this, pretty much mandatory for all orcs)
Level adjustment: +1
Shield Dwarf
Stats: +2 CON, -2 CHA (net gain = 0)
Darkvision
Move speed: 20 ft (no effect in FK)
+2 to search, lore (not coded)
+2 to resist poison, resist magic (coded)
+1 attack vs. goblinkin, +4 AC vs giants/ogres (not sure if coded)
Weapons: Dwarven waraxes (not coded)
Level adjustment: 0
Moon Elf
Stats: +2 DEX, -2 CON (Net gain = 0)
Darkvision
Move speed: 30 ft
Immunity to sleep (not sure if coded)
+2 vs. enchantments (not sure if coded)
+2 to spot, listen, search
Weapons: double-edged blades, single-edged blades, bows
Level adjustment: 0
Aasimar
Stats: +2 WIS, +2 CHA (Net gain = 4)
Darkvision
Move speed: 30 ft
+2 to spot, listen
Daylight (special racial ability, once per day)
+5 resist to electricity, cold, acid
Level adjustment: +1
Drow
Stats: +2 INT, +2 CHA (Net gain = 4)
Darkvision
Move speed: 30 ft
Spell resistance = 11 + class level (not sure how coded in FK)
+2 will save
Abilities: dancing lights, faerie fire, darkness (each once per day)
Weapons: crossbows, single-edged blades, thrusting blades
Light blindness (similar to orcs)
Level adjustment: +2
I can go on. But this all follows a theme: if you have a net gain in stats, you get a level adjustment; additional abilities might make it +2 level adjustment. Gray orcs not only have no net stat gain, but any benefit they have aside from darkvision is not able to be coded effectively (move speed is meaningless in FK's scope and scent could only be coded like track). Furthermore, they have a penalty in light blindness, which ends up being a mandatory feat!
In conclusion, my argument is that FK should steer away from the handbook for gray orcs and remove their level adjustment.