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[FEAT] Mage slayer

Posted: Thu Apr 12, 2012 11:36 pm
by Zanven
+1 to will saves.

Also your attacks are more likely to disrupt enemy spellcasting (be either divine or arcane). Perhaps codewise this could be implemented as if for the purpose for concentration checks your attacks do 4-5 points more of damage.

Re: [FEAT] Mage slayer

Posted: Fri Apr 13, 2012 2:29 am
by Selveem
This thread might be useful for suggestions like this in the future: viewtopic.php?f=1&t=7971&p=55841&hilit= ... yer#p55841